media/demos
Googler 5050171ff6 Rename "useHdr" to "useHighPrecisionColorComponents."
BaseGlShaderProgram and SingleFrameGlShaderProgram are technically color space agnostic. useHdr is passed to the TexturePool, which only uses the value to choose between high/regular precision. useHdr is therefore a bit misleading and should be generalized to "useHighPrecisionColorComponents."

PiperOrigin-RevId: 545726629
2023-07-13 14:56:37 +01:00
..
cast Suppress NewApi lint warning on <vector> usage in drawables 2023-07-05 09:08:51 +00:00
gl Replace deprecated NullableType from checkerframework with our own one 2023-06-19 16:08:20 +01:00
main Add a demo app sample of SubRip muxed into MKV 2023-06-19 16:15:43 +01:00
session Merge pull request #371 from tatsuyafujisaki:simplify-loadJSONFromAsset 2023-06-08 12:34:08 +00:00
surface Add android.namespace to all build.gradle files 2023-05-19 17:19:15 +01:00
transformer Rename "useHdr" to "useHighPrecisionColorComponents." 2023-07-13 14:56:37 +01:00
README.md Update to androidx.media3 2021-10-27 09:12:46 +01:00

Demos

This directory contains apps that demonstrate how to use Android media modules, like ExoPlayer. Browse the individual demos and their READMEs to learn more.

Running a demo

From Android Studio

  • File -> New -> Import Project -> Specify the root media folder.
  • Choose the demo from the run configuration dropdown list.
  • Click Run.

Using gradle from the command line:

  • Open a Terminal window at the root media folder.
  • Run ./gradlew projects to show all projects. Demo projects start with demo.
  • Run ./gradlew :<demo name>:tasks to view the list of available tasks for the demo project. Choose an install option from the Install tasks section.
  • Run ./gradlew :<demo name>:<install task>.

For example, ./gradlew :demo:installNoDecoderExtensionsDebug installs the ExoPlayer demo app in debug mode with no optional modules.