media/library
andrewlewis 7c8f6d5d69 Add support for experimenting with HDR
- Add a checkbox in the demo app to enable experimental HDR editing.
- Add an `experimental_` method to `TransformationRequest` to enable HDR editing.
- Add fragment/vertex shaders for the experimental HDR pipeline. The main difference compared to the existing shaders is that we sample from the decoder in YUV rather than RGB (because the YUV -> RGB conversion in the graphics driver is not precisely defined, so we need to do this to get consistent results), which requires the use of ES 3, and then do a crude YUV -> RGB conversion in the shader (ignoring the input color primaries for now).
- When HDR editing is enabled, we force using `FrameEditor` (no passthrough) to avoid the need to select another edit operation, and use the new shaders. The `EGLContext` and `EGLSurface` also need to be set up differently for this path.

PiperOrigin-RevId: 425570639
2022-02-02 10:04:32 +00:00
..
all Add database module 2021-10-26 14:19:43 +01:00
common Add support for experimenting with HDR 2022-02-02 10:04:32 +00:00
core Clarify Javadoc of AudioProcessor.queueInput 2022-02-01 14:37:05 +00:00
dash Fix some lint warnings 2022-01-28 09:37:06 +00:00
database Add database module 2021-10-26 14:19:43 +01:00
datasource Change DefaultHttpDataSourceTest to an instrumentation test 2021-12-14 10:30:35 +00:00
decoder Make package in test manifest consistent 2021-10-29 11:35:26 +01:00
extractor Merge pull request #9893 from moneytoo:mkv-vtt 2022-01-28 09:33:35 +00:00
hls Disable live speed adjustment where it has no benefit 2022-01-14 14:54:49 +00:00
rtsp Ignore invalid RTP-Info header value. 2022-01-25 19:29:51 +00:00
smoothstreaming Remove setTag from (Ss|Hls|Dash)MediaSource.Factory 2022-01-10 13:00:58 +00:00
transformer Add support for experimenting with HDR 2022-02-02 10:04:32 +00:00
ui Fix some lint warnings 2022-01-28 09:37:06 +00:00
README.md Tweak and add READMEs + remove refs to V1 2017-08-17 22:59:34 +01:00

ExoPlayer library

The ExoPlayer library is split into multiple modules. See ExoPlayer's top level README for more information about the available library modules and how to use them.