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<div class="subTitle"><span class="packageLabelInType">Package</span> <a href="package-summary.html">com.google.android.exoplayer2.effect</a></div>
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<h2 title="Interface RgbMatrix" class="title">Interface RgbMatrix</h2>
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<dd><code><a href="RgbAdjustment.html" title="class in com.google.android.exoplayer2.effect">RgbAdjustment</a></code>, <code><a href="RgbFilter.html" title="class in com.google.android.exoplayer2.effect">RgbFilter</a></code></dd>
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<pre>public interface <span class="typeNameLabel">RgbMatrix</span>
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extends <a href="GlEffect.html" title="interface in com.google.android.exoplayer2.effect">GlEffect</a></pre>
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<div class="block">Specifies a 4x4 RGB color transformation matrix to apply to each frame in the fragment shader.</div>
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<td class="colFirst"><code>float[]</code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getMatrix(long,boolean)">getMatrix</a></span>​(long presentationTimeUs,
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boolean useHdr)</code></th>
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<td class="colLast">
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<div class="block">Returns the 4x4 RGB transformation <a href="https://developer.android.com/reference/android/opengl/Matrix.html" title="class or interface in android.opengl" class="externalLink" target="_top">matrix</a> to apply to the
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color values of each pixel in the frame with the given timestamp.</div>
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<td class="colFirst"><code>default <a href="SingleFrameGlTextureProcessor.html" title="class in com.google.android.exoplayer2.effect">SingleFrameGlTextureProcessor</a></code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#toGlTextureProcessor(android.content.Context,boolean)">toGlTextureProcessor</a></span>​(<a href="https://developer.android.com/reference/android/content/Context.html" title="class or interface in android.content" class="externalLink" target="_top">Context</a> context,
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boolean useHdr)</code></th>
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<td class="colLast">
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<div class="block">Returns a <a href="SingleFrameGlTextureProcessor.html" title="class in com.google.android.exoplayer2.effect"><code>SingleFrameGlTextureProcessor</code></a> that applies the effect.</div>
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<h4>getMatrix</h4>
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<pre class="methodSignature">float[] getMatrix​(long presentationTimeUs,
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boolean useHdr)</pre>
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<div class="block">Returns the 4x4 RGB transformation <a href="https://developer.android.com/reference/android/opengl/Matrix.html" title="class or interface in android.opengl" class="externalLink" target="_top">matrix</a> to apply to the
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color values of each pixel in the frame with the given timestamp.</div>
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<dl>
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<dt><span class="paramLabel">Parameters:</span></dt>
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<dd><code>presentationTimeUs</code> - The timestamp of the frame to apply the matrix on.</dd>
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<dd><code>useHdr</code> - If <code>true</code>, colors will be in linear RGB BT.2020. If <code>false</code>, colors
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will be in linear RGB BT.709. Must be consistent with <code>useHdr</code> in <a href="#toGlTextureProcessor(android.content.Context,boolean)"><code>toGlTextureProcessor(Context, boolean)</code></a>.</dd>
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<dt><span class="returnLabel">Returns:</span></dt>
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<dd>The <code>RgbMatrix</code> to apply to the frame.</dd>
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<h4>toGlTextureProcessor</h4>
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<pre class="methodSignature">default <a href="SingleFrameGlTextureProcessor.html" title="class in com.google.android.exoplayer2.effect">SingleFrameGlTextureProcessor</a> toGlTextureProcessor​(<a href="https://developer.android.com/reference/android/content/Context.html" title="class or interface in android.content" class="externalLink" target="_top">Context</a> context,
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boolean useHdr)
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throws <a href="../util/FrameProcessingException.html" title="class in com.google.android.exoplayer2.util">FrameProcessingException</a></pre>
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<div class="block"><span class="descfrmTypeLabel">Description copied from interface: <code><a href="GlEffect.html#toGlTextureProcessor(android.content.Context,boolean)">GlEffect</a></code></span></div>
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<div class="block">Returns a <a href="SingleFrameGlTextureProcessor.html" title="class in com.google.android.exoplayer2.effect"><code>SingleFrameGlTextureProcessor</code></a> that applies the effect.</div>
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
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<dd><code><a href="GlEffect.html#toGlTextureProcessor(android.content.Context,boolean)">toGlTextureProcessor</a></code> in interface <code><a href="GlEffect.html" title="interface in com.google.android.exoplayer2.effect">GlEffect</a></code></dd>
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<dt><span class="paramLabel">Parameters:</span></dt>
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<dd><code>context</code> - A <a href="https://developer.android.com/reference/android/content/Context.html" title="class or interface in android.content" class="externalLink" target="_top"><code>Context</code></a>.</dd>
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<dd><code>useHdr</code> - Whether input textures come from an HDR source. If <code>true</code>, colors will be
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in linear RGB BT.2020. If <code>false</code>, colors will be in linear RGB BT.709.</dd>
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<dt><span class="throwsLabel">Throws:</span></dt>
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<dd><code><a href="../util/FrameProcessingException.html" title="class in com.google.android.exoplayer2.util">FrameProcessingException</a></code></dd>
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