media/demos
hschlueter 457f446114 Implement default GlTextureProcessor in SingleFrameGlTextureProcessor.
SingleFrameGlTextureProcessor is now an abstract class containing a
default implementation of the more flexible GlTextureProcessor interface
while still exposing the same simple abstract methods for single frame
processing it previously did.

FrameProcessorChain and GlEffect will be changed to use
GlTextureProcessor in follow-ups.

PiperOrigin-RevId: 453633000
2022-06-09 17:41:09 +00:00
..
cast Remove deprecated calls 2022-05-31 10:47:30 +00:00
gl Fix GlUtil vector size constant name. 2022-05-10 17:42:39 +01:00
main Fix handling of content URIs by demo apps 2022-06-09 17:38:11 +00:00
session Forward legacy controller onPlay/PrepareFromXY calls to onAddMediaItems 2022-06-09 17:40:26 +00:00
surface Fix handling of content URIs by demo apps 2022-06-09 17:38:11 +00:00
transformer Implement default GlTextureProcessor in SingleFrameGlTextureProcessor. 2022-06-09 17:41:09 +00:00
README.md Update to androidx.media3 2021-10-27 09:12:46 +01:00

Demos

This directory contains apps that demonstrate how to use Android media modules, like ExoPlayer. Browse the individual demos and their READMEs to learn more.

Running a demo

From Android Studio

  • File -> New -> Import Project -> Specify the root media folder.
  • Choose the demo from the run configuration dropdown list.
  • Click Run.

Using gradle from the command line:

  • Open a Terminal window at the root media folder.
  • Run ./gradlew projects to show all projects. Demo projects start with demo.
  • Run ./gradlew :<demo name>:tasks to view the list of available tasks for the demo project. Choose an install option from the Install tasks section.
  • Run ./gradlew :<demo name>:<install task>.

For example, ./gradlew :demo:installNoDecoderExtensionsDebug installs the ExoPlayer demo app in debug mode with no optional modules.