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Previously, transformation_matrix was incorrectly applied to texture sampling coordinates, which led to transformations seemingly moving in the opposite position, and an undesirable GL_CLAMP_TO_EDGE behavior when sampling outside the edge of the texture. PiperOrigin-RevId: 413653360 |
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| .. | ||
| assets/shaders | ||
| java/com/google/android/exoplayer2/transformer | ||
| AndroidManifest.xml | ||