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GLEffectsFrameProcessor, MatrixShaderProgram and FinalMatrixShaderProgramWrapper are currently setup to handle the input frames coming from an external input (i.e. a video decoder). Image input is loaded into Bitmap objects at the start of the pipeline, so they are not produced externally. The changes provide a way for the frame processing pipeline to handle this "internal" (i.e. non-external) input. PiperOrigin-RevId: 508645244 |
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| build.gradle | ||
| lint-baseline.xml | ||
| proguard-rules.txt | ||
| README.md | ||