media/libraries/effect/src
andrewlewis 5722e6472a Fix lost shader input capacity after end-of-stream
When exporting compositions with multiple images in a row, transformation could
get stuck if a shader was ready to accept input when end-of-stream was already
signaled and queued from upstream. Fix accounting for the downstream capacity.

Manually tested on concatenations with several images and several videos in a
row, by adding logging and verifying the capacity updates as expected across
edited media item transitions.

PiperOrigin-RevId: 532088793
(cherry picked from commit 6850391e45)
2023-05-17 16:59:55 +00:00
..
androidTest Fix operations order in RenderingTest 2023-05-08 15:20:14 +00:00
main Fix lost shader input capacity after end-of-stream 2023-05-17 16:59:55 +00:00
test Create GlObjectsProvider 2023-03-07 11:56:08 +00:00