media/libraries/effect/src/main/assets/shaders
leonwind 63f9df5b1a Add OETF and EOTF ES2 fragment shaders for non-HDR frames.
* Transform the intermediate color space to linear SDR by applying the SMPTE 170M EOTF and OETF.
* Use linear colors for the color filter pixel tests and update all golden bitmaps.

PiperOrigin-RevId: 476124592
(cherry picked from commit 3433758c3b)
2022-09-22 16:45:28 +00:00
..
fragment_shader_contrast_es2.glsl Remove clamp function in contrast fragment shader. 2022-08-03 16:14:30 +00:00
fragment_shader_lut_es2.glsl Add LUT functionalities to transformer. 2022-09-15 14:49:19 +00:00
fragment_shader_oetf_es3.glsl Merge RgbProcessor and MatrixTransformation. 2022-09-05 21:51:11 +00:00
fragment_shader_transformation_es2.glsl Merge RgbProcessor and MatrixTransformation. 2022-09-05 21:51:11 +00:00
fragment_shader_transformation_external_yuv_es3.glsl Add OETF and EOTF ES2 fragment shaders for non-HDR frames. 2022-09-22 16:45:28 +00:00
fragment_shader_transformation_sdr_external_es2.glsl Add OETF and EOTF ES2 fragment shaders for non-HDR frames. 2022-09-22 16:45:28 +00:00
fragment_shader_transformation_sdr_oetf_es2.glsl Add OETF and EOTF ES2 fragment shaders for non-HDR frames. 2022-09-22 16:45:28 +00:00
vertex_shader_transformation_es2.glsl Move effects functionality out of transformer to effects module. 2022-08-03 13:19:15 +00:00
vertex_shader_transformation_es3.glsl Move effects functionality out of transformer to effects module. 2022-08-03 13:19:15 +00:00