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* Transform the intermediate color space to linear SDR by applying the SMPTE 170M EOTF and OETF.
* Use linear colors for the color filter pixel tests and update all golden bitmaps.
PiperOrigin-RevId: 476124592
(cherry picked from commit
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| .. | ||
| fragment_shader_contrast_es2.glsl | ||
| fragment_shader_lut_es2.glsl | ||
| fragment_shader_oetf_es3.glsl | ||
| fragment_shader_transformation_es2.glsl | ||
| fragment_shader_transformation_external_yuv_es3.glsl | ||
| fragment_shader_transformation_sdr_external_es2.glsl | ||
| fragment_shader_transformation_sdr_oetf_es2.glsl | ||
| vertex_shader_transformation_es2.glsl | ||
| vertex_shader_transformation_es3.glsl | ||