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* Introduced `useHdr` for `GlEffect#toGlTextureProcessor`, so
`TextureProcessor` implementations can decide how to handle HDR.
* Creating FP16 color textures for HDR input.
Tested via manual testing, adding a no-op GlEffectWrapper to the transformation to
force use of intermediate textures, adding a linear ramp to the fragment shader,
and trying to ascertain that there's a real reduction in posterization when
switching from 4-bit to 8-bit unsigned bytes, and again from 8-bit unsigned bytes
to 16-bit floating point.
PiperOrigin-RevId: 461613117
(cherry picked from commit
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| .. | ||
| all | ||
| common | ||
| core | ||
| dash | ||
| database | ||
| datasource | ||
| decoder | ||
| extractor | ||
| hls | ||
| rtsp | ||
| smoothstreaming | ||
| transformer | ||
| ui | ||
| README.md | ||
ExoPlayer library
The ExoPlayer library is split into multiple modules. See ExoPlayer's top level README for more information about the available library modules and how to use them.