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Since the output textures and surfaces are managed by the FrameProcessorChain, clearing them there makes sense. This is also less error-prone as it might not be obvious to someone implementing a GlFrameProcessor that they need to glClear. (Clearing twice won't cause any problems.) PiperOrigin-RevId: 438532247 |
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| .. | ||
| all | ||
| common | ||
| core | ||
| dash | ||
| database | ||
| datasource | ||
| decoder | ||
| extractor | ||
| hls | ||
| rtsp | ||
| smoothstreaming | ||
| transformer | ||
| ui | ||
| README.md | ||
ExoPlayer library
The ExoPlayer library is split into multiple modules. See ExoPlayer's top level README for more information about the available library modules and how to use them.