This change makes asynchronous queueing non-experimental, it enables the feature by default on devices with API level >= 31 (Android 12+) and exposes APIs for apps to either fully opt-in or opt-out from the feature. The choice to use or not asynchronous queueing is moved out of MediaCodecRenderer to a new MediaCodecAdapter factory, the DefaultMediaCodecAdapterFactory. This is because, at the moment, if an app passes a custom adapter factory to a MediaCodecRenderer and then enables asynchronous queueing on it, the custom adapter factory is not used but this is not visible to the user. The default behavior of DefaultMediaCodecAdapterFactory is to create asynchronous MediaCodec adapters for devices with API level >= 31 (Android 12+), and synchronous MediaCodec adapters on devices with older API versions. DefaultMediaCodecAdapterFactory exposes methods to force enable or force disable the use of asynchronous adapters so that applications can enable asynchronous queueing on devices with API versions before 31 (but not before 23), or fully disable the feature. For applications that build MediaCodecRenderers directly, they will need to create a DefaultMediaCodecAdapterFactory and pass it to the renderer constructor. For applications that rely on the DefaultRenderersFactory, additional methods have been added on the DefaultRenderersFactory to control enabling/disabling asynchronous queueing. Issue: #6348 PiperOrigin-RevId: 400733506 |
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| .idea | ||
| demos | ||
| docs | ||
| extensions | ||
| gradle/wrapper | ||
| library | ||
| playbacktests | ||
| robolectricutils | ||
| testdata | ||
| testutils | ||
| .gitignore | ||
| build.gradle | ||
| common_library_config.gradle | ||
| constants.gradle | ||
| CONTRIBUTING.md | ||
| core_settings.gradle | ||
| gradle.properties | ||
| gradlew | ||
| gradlew.bat | ||
| javadoc_combined.gradle | ||
| javadoc_library.gradle | ||
| javadoc_util.gradle | ||
| LICENSE | ||
| publish.gradle | ||
| README.md | ||
| RELEASENOTES.md | ||
| SECURITY.md | ||
| settings.gradle | ||
ExoPlayer 
ExoPlayer is an application level media player for Android. It provides an alternative to Android’s MediaPlayer API for playing audio and video both locally and over the Internet. ExoPlayer supports features not currently supported by Android’s MediaPlayer API, including DASH and SmoothStreaming adaptive playbacks. Unlike the MediaPlayer API, ExoPlayer is easy to customize and extend, and can be updated through Play Store application updates.
Documentation
- The developer guide provides a wealth of information.
- The class reference documents ExoPlayer classes.
- The release notes document the major changes in each release.
- Follow our developer blog to keep up to date with the latest ExoPlayer developments!
Using ExoPlayer
ExoPlayer modules can be obtained from the Google Maven repository. It's also possible to clone the repository and depend on the modules locally.
From the Google Maven repository
1. Add ExoPlayer module dependencies
The easiest way to get started using ExoPlayer is to add it as a gradle
dependency in the build.gradle file of your app module. The following will add
a dependency to the full library:
implementation 'com.google.android.exoplayer:exoplayer:2.X.X'
where 2.X.X is your preferred version.
As an alternative to the full library, you can depend on only the library modules that you actually need. For example the following will add dependencies on the Core, DASH and UI library modules, as might be required for an app that only plays DASH content:
implementation 'com.google.android.exoplayer:exoplayer-core:2.X.X'
implementation 'com.google.android.exoplayer:exoplayer-dash:2.X.X'
implementation 'com.google.android.exoplayer:exoplayer-ui:2.X.X'
When depending on individual modules they must all be the same version.
The available library modules are listed below. Adding a dependency to the full ExoPlayer library is equivalent to adding dependencies on all of the library modules individually.
exoplayer-core: Core functionality (required).exoplayer-dash: Support for DASH content.exoplayer-hls: Support for HLS content.exoplayer-rtsp: Support for RTSP content.exoplayer-smoothstreaming: Support for SmoothStreaming content.exoplayer-transformer: Media transformation functionality.exoplayer-ui: UI components and resources for use with ExoPlayer.
In addition to library modules, ExoPlayer has extension modules that depend on external libraries to provide additional functionality. Some extensions are available from the Maven repository, whereas others must be built manually. Browse the extensions directory and their individual READMEs for details.
More information on the library and extension modules that are available can be found on the Google Maven ExoPlayer page.
2. Turn on Java 8 support
If not enabled already, you also need to turn on Java 8 support in all
build.gradle files depending on ExoPlayer, by adding the following to the
android section:
compileOptions {
targetCompatibility JavaVersion.VERSION_1_8
}
3. Enable multidex
If your Gradle minSdkVersion is 20 or lower, you should
enable multidex in order
to prevent build errors.
Locally
Cloning the repository and depending on the modules locally is required when using some ExoPlayer extension modules. It's also a suitable approach if you want to make local changes to ExoPlayer, or if you want to use a development branch.
First, clone the repository into a local directory and checkout the desired branch:
git clone https://github.com/google/ExoPlayer.git
cd ExoPlayer
git checkout release-v2
Next, add the following to your project's settings.gradle file, replacing
path/to/exoplayer with the path to your local copy:
gradle.ext.exoplayerModulePrefix = 'exoplayer-'
apply from: file("path/to/exoplayer/core_settings.gradle")
You should now see the ExoPlayer modules appear as part of your project. You can depend on them as you would on any other local module, for example:
implementation project(':exoplayer-library-core')
implementation project(':exoplayer-library-dash')
implementation project(':exoplayer-library-ui')
Developing ExoPlayer
Project branches
- Development work happens on the
dev-v2branch. Pull requests should normally be made to this branch. - The
release-v2branch holds the most recent release.
Using Android Studio
To develop ExoPlayer using Android Studio, simply open the ExoPlayer project in the root directory of the repository.