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The workaround in ExternalTextureManager.forceSignalEndOfStream was being applied even when the decoder did output all frames, and only the GL pipeline was slow. This change ensures that workaround is not applied when the decoder has already produced all output frames. PiperOrigin-RevId: 680471587 |
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| .. | ||
| java/androidx/media3/transformer | ||
| res/layout | ||
| AndroidManifest.xml | ||