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TL;DR: we should check if there are new frames available to queue to the
ExternalTextureProcessor before actually queueing a frame.
The overall flow on the external texture processor:
- `SurfaceTexture.onFrameAvailable` is called on `ExtTexMgr`, and
- it calls `updateTexImage()`, and sets `frame`
- it calls `maybeQueueFrameToExtTexProc()`
- the frame is queued to `ExtTexProc` if `frame` is set
- From `ExtTexProc.queueInputFrame()`:
- notifies the `frameProcessorListener` of available frame
- notifies the `inputListener` of `onReadyToAcceptInputFrame`
- (`ExtTexMgr` is the listener), it calls `maybeQueueFrameToExtTexProc()`
again
-- Parallelly --
- `ExtTexProc` calls `inputListener.onInputFrameProcessed`, when the frame is
released
- (`ExtTexMgr` is the listener), sets `frame` to `null`
*Problem*
This logic relies on `frame` to be cleared at the right time.
In transformer, it's OK b/c `ExtTexProc` release the frame immediately in
`queueInputFrame()` and calls `onInputFrameProcessed` which also reset `frame`
But in previewing, the frame is not released for a while, up to 10 ms.
In this case, `frame` will not reset in this 10 ms, and
`maybeQueueFrameToExtTexProc()` is repeatedly queueing the same input frame.
PiperOrigin-RevId: 470211620
(cherry picked from commit
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| .. | ||
| cast | ||
| common | ||
| database | ||
| datasource | ||
| datasource_cronet | ||
| datasource_okhttp | ||
| datasource_rtmp | ||
| decoder | ||
| decoder_av1 | ||
| decoder_ffmpeg | ||
| decoder_flac | ||
| decoder_opus | ||
| decoder_vp9 | ||
| effect | ||
| exoplayer | ||
| exoplayer_dash | ||
| exoplayer_hls | ||
| exoplayer_ima | ||
| exoplayer_rtsp | ||
| exoplayer_smoothstreaming | ||
| exoplayer_workmanager | ||
| extractor | ||
| session | ||
| test_data | ||
| test_exoplayer_playback | ||
| test_session_common | ||
| test_session_current | ||
| test_utils | ||
| test_utils_robolectric | ||
| transformer | ||
| ui | ||
| ui_leanback | ||