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14 KiB
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<title>com.google.android.exoplayer2.effect (ExoPlayer library)</title>
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<h1 title="Package" class="title">Package com.google.android.exoplayer2.effect</h1>
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<th class="colLast" scope="col">Description</th>
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<tbody>
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<th class="colFirst" scope="row"><a href="ColorLut.html" title="interface in com.google.android.exoplayer2.effect">ColorLut</a></th>
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<td class="colLast">
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<div class="block">Specifies color transformations using color lookup tables to apply to each frame in the fragment
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shader.</div>
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</td>
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<tr class="rowColor">
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<th class="colFirst" scope="row"><a href="GlEffect.html" title="interface in com.google.android.exoplayer2.effect">GlEffect</a></th>
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<td class="colLast">
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<div class="block">Interface for a video frame effect with a <a href="GlTextureProcessor.html" title="interface in com.google.android.exoplayer2.effect"><code>GlTextureProcessor</code></a> implementation.</div>
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</td>
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<tr class="altColor">
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<th class="colFirst" scope="row"><a href="GlMatrixTransformation.html" title="interface in com.google.android.exoplayer2.effect">GlMatrixTransformation</a></th>
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<td class="colLast">
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<div class="block">Specifies a 4x4 transformation <a href="https://developer.android.com/reference/android/opengl/Matrix.html" title="class or interface in android.opengl" class="externalLink" target="_top"><code>Matrix</code></a> to apply in the vertex shader for each frame.</div>
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<th class="colFirst" scope="row"><a href="GlTextureProcessor.html" title="interface in com.google.android.exoplayer2.effect">GlTextureProcessor</a></th>
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<td class="colLast">
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<div class="block">Processes frames from one OpenGL 2D texture to another.</div>
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<th class="colFirst" scope="row"><a href="GlTextureProcessor.ErrorListener.html" title="interface in com.google.android.exoplayer2.effect">GlTextureProcessor.ErrorListener</a></th>
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<td class="colLast">
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<div class="block">Listener for frame processing errors.</div>
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<th class="colFirst" scope="row"><a href="GlTextureProcessor.InputListener.html" title="interface in com.google.android.exoplayer2.effect">GlTextureProcessor.InputListener</a></th>
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<td class="colLast">
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<div class="block">Listener for input-related frame processing events.</div>
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</td>
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<tr class="altColor">
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<th class="colFirst" scope="row"><a href="GlTextureProcessor.OutputListener.html" title="interface in com.google.android.exoplayer2.effect">GlTextureProcessor.OutputListener</a></th>
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<td class="colLast">
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<div class="block">Listener for output-related frame processing events.</div>
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</td>
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</tr>
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<tr class="rowColor">
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<th class="colFirst" scope="row"><a href="MatrixTransformation.html" title="interface in com.google.android.exoplayer2.effect">MatrixTransformation</a></th>
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<td class="colLast">
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<div class="block">Specifies a 3x3 transformation <a href="https://developer.android.com/reference/android/graphics/Matrix.html" title="class or interface in android.graphics" class="externalLink" target="_top"><code>Matrix</code></a> to apply in the vertex shader for each frame.</div>
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</td>
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</tr>
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<tr class="altColor">
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<th class="colFirst" scope="row"><a href="RgbMatrix.html" title="interface in com.google.android.exoplayer2.effect">RgbMatrix</a></th>
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<td class="colLast">
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<div class="block">Specifies a 4x4 RGB color transformation matrix to apply to each frame in the fragment shader.</div>
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<th class="colFirst" scope="row"><a href="Contrast.html" title="class in com.google.android.exoplayer2.effect">Contrast</a></th>
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<td class="colLast">
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<div class="block">A <a href="GlEffect.html" title="interface in com.google.android.exoplayer2.effect"><code>GlEffect</code></a> to control the contrast of video frames.</div>
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</td>
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<th class="colFirst" scope="row"><a href="Crop.html" title="class in com.google.android.exoplayer2.effect">Crop</a></th>
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<td class="colLast">
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<div class="block">Specifies a crop to apply in the vertex shader.</div>
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</td>
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</tr>
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<tr class="altColor">
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<th class="colFirst" scope="row"><a href="GlEffectsFrameProcessor.html" title="class in com.google.android.exoplayer2.effect">GlEffectsFrameProcessor</a></th>
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<td class="colLast">
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<div class="block">A <a href="../util/FrameProcessor.html" title="interface in com.google.android.exoplayer2.util"><code>FrameProcessor</code></a> implementation that applies <a href="GlEffect.html" title="interface in com.google.android.exoplayer2.effect"><code>GlEffect</code></a> instances using OpenGL on a
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background thread.</div>
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<tr class="rowColor">
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<th class="colFirst" scope="row"><a href="GlEffectsFrameProcessor.Factory.html" title="class in com.google.android.exoplayer2.effect">GlEffectsFrameProcessor.Factory</a></th>
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<td class="colLast">
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<div class="block">A factory for <a href="GlEffectsFrameProcessor.html" title="class in com.google.android.exoplayer2.effect"><code>GlEffectsFrameProcessor</code></a> instances.</div>
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</td>
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</tr>
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<tr class="altColor">
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<th class="colFirst" scope="row"><a href="HslAdjustment.html" title="class in com.google.android.exoplayer2.effect">HslAdjustment</a></th>
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<td class="colLast">
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<div class="block">Adjusts the HSL (Hue, Saturation, and Lightness) of a frame.</div>
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</td>
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</tr>
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<tr class="rowColor">
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<th class="colFirst" scope="row"><a href="HslAdjustment.Builder.html" title="class in com.google.android.exoplayer2.effect">HslAdjustment.Builder</a></th>
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<td class="colLast">
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<div class="block">A builder for <code>HslAdjustment</code> instances.</div>
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</td>
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</tr>
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<tr class="altColor">
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<th class="colFirst" scope="row"><a href="Presentation.html" title="class in com.google.android.exoplayer2.effect">Presentation</a></th>
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<td class="colLast">
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<div class="block">Controls how a frame is presented with options to set the output resolution and choose how to map
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the input pixels onto the output frame geometry (for example, by stretching the input frame to
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match the specified output frame, or fitting the input frame using letterboxing).</div>
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</td>
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</tr>
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<tr class="rowColor">
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<th class="colFirst" scope="row"><a href="RgbAdjustment.html" title="class in com.google.android.exoplayer2.effect">RgbAdjustment</a></th>
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<td class="colLast">
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<div class="block">Scales the red, green, and blue color channels of a frame.</div>
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</td>
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</tr>
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<tr class="altColor">
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<th class="colFirst" scope="row"><a href="RgbAdjustment.Builder.html" title="class in com.google.android.exoplayer2.effect">RgbAdjustment.Builder</a></th>
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<td class="colLast">
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<div class="block">A builder for <a href="RgbAdjustment.html" title="class in com.google.android.exoplayer2.effect"><code>RgbAdjustment</code></a> instances.</div>
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</td>
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</tr>
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<tr class="rowColor">
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<th class="colFirst" scope="row"><a href="RgbFilter.html" title="class in com.google.android.exoplayer2.effect">RgbFilter</a></th>
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<td class="colLast">
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<div class="block">Provides common color filters.</div>
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</td>
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</tr>
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<tr class="altColor">
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<th class="colFirst" scope="row"><a href="ScaleToFitTransformation.html" title="class in com.google.android.exoplayer2.effect">ScaleToFitTransformation</a></th>
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<td class="colLast">
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<div class="block">Specifies a simple rotation and/or scale to apply in the vertex shader.</div>
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</td>
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</tr>
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<tr class="rowColor">
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<th class="colFirst" scope="row"><a href="ScaleToFitTransformation.Builder.html" title="class in com.google.android.exoplayer2.effect">ScaleToFitTransformation.Builder</a></th>
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<td class="colLast">
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<div class="block">A builder for <a href="ScaleToFitTransformation.html" title="class in com.google.android.exoplayer2.effect"><code>ScaleToFitTransformation</code></a> instances.</div>
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</td>
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</tr>
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<tr class="altColor">
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<th class="colFirst" scope="row"><a href="SingleColorLut.html" title="class in com.google.android.exoplayer2.effect">SingleColorLut</a></th>
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<td class="colLast">
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<div class="block">Transforms the colors of a frame by applying the same color lookup table to each frame.</div>
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</td>
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</tr>
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<tr class="rowColor">
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<th class="colFirst" scope="row"><a href="SingleFrameGlTextureProcessor.html" title="class in com.google.android.exoplayer2.effect">SingleFrameGlTextureProcessor</a></th>
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<td class="colLast">
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<div class="block">Manages a GLSL shader program for processing a frame.</div>
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</td>
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</tr>
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<tr class="altColor">
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<th class="colFirst" scope="row"><a href="TextureInfo.html" title="class in com.google.android.exoplayer2.effect">TextureInfo</a></th>
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<td class="colLast">
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<div class="block">Contains information describing an OpenGL texture.</div>
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</td>
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<th class="colFirst" scope="col">Annotation Type</th>
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<th class="colLast" scope="col">Description</th>
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</tr>
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<tbody>
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<tr class="altColor">
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<th class="colFirst" scope="row"><a href="Presentation.Layout.html" title="annotation in com.google.android.exoplayer2.effect">Presentation.Layout</a></th>
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<td class="colLast">
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<div class="block">Strategies controlling the layout of input pixels in the output frame.</div>
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</td>
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</tr>
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