If AudioTrack.setPlaybackParameters was called before initialization (for example, when an audio renderer is enabled) the parameters would actually be dropped, because configure calls reset, which didn't apply draining playback parameters if the track was not initialized. It would then overwrite the draining parameters with the current parameters. Set the playback parameters directly (without draining) for uninitialized tracks so that the call to setPlaybackParameters in configure is a no-op. Also, reset the stored channel count and sample rate when the audio processor is released so that configure returns true when it is next used, which makes sure that it gets flushed. ------------- Created by MOE: https://github.com/google/moe MOE_MIGRATED_REVID=153078759 |
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|---|---|---|
| demo | ||
| extensions | ||
| gradle/wrapper | ||
| library | ||
| playbacktests | ||
| testutils | ||
| .gitignore | ||
| build.gradle | ||
| CONTRIBUTING.md | ||
| gradle.properties | ||
| gradlew | ||
| gradlew.bat | ||
| ISSUE_TEMPLATE | ||
| javadoc_combined.gradle | ||
| javadoc_library.gradle | ||
| LICENSE | ||
| publish.gradle | ||
| README.md | ||
| RELEASENOTES.md | ||
| settings.gradle | ||
ExoPlayer
ExoPlayer is an application level media player for Android. It provides an alternative to Android’s MediaPlayer API for playing audio and video both locally and over the Internet. ExoPlayer supports features not currently supported by Android’s MediaPlayer API, including DASH and SmoothStreaming adaptive playbacks. Unlike the MediaPlayer API, ExoPlayer is easy to customize and extend, and can be updated through Play Store application updates.
Documentation
- The developer guide provides a wealth of information to help you get started.
- The class reference documents the ExoPlayer library classes.
- The release notes document the major changes in each release.
Using ExoPlayer
The easiest way to get started using ExoPlayer is to add it as a gradle
dependency. You need to make sure you have the jcenter repository included in
the build.gradle file in the root of your project:
repositories {
jcenter()
}
Next, include the following in your module's build.gradle file:
compile 'com.google.android.exoplayer:exoplayer:rX.X.X'
where rX.X.X is the your preferred version. For the latest version, see the
project's Releases. For more details, see the project on Bintray.
Developing ExoPlayer
Project branches
- The project has
dev-vXandrelease-vXbranches, whereXis the major version number. - Most development work happens on the
dev-vXbranch with the highest major version number. Pull requests should normally be made to this branch. - Bug fixes may be submitted to older
dev-vXbranches. When doing this, the same (or an equivalent) fix should also be submitted to all subsequentdev-vXbranches. - A
release-vXbranch holds the most recent stable release for major versionX.
Using Android Studio
To develop ExoPlayer using Android Studio, simply open the ExoPlayer project in the root directory of the repository.