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Makes OverlayFrameAnchor works as described in the OverlaySettings documentation. Currently the code does the opposite e.g setting the anchor to (+1,-1) makes the code anchor to the top left rather than the bottom right. PiperOrigin-RevId: 621585558
46 lines
1.6 KiB
Java
46 lines
1.6 KiB
Java
/*
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* Copyright 2023 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* https://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package androidx.media3.effect;
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import android.opengl.Matrix;
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import androidx.media3.common.util.GlUtil;
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import androidx.media3.common.util.Size;
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/**
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* Provides a matrix based on {@link OverlaySettings} to be applied on a texture sampling
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* coordinate.
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*/
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/* package */ final class SamplerOverlayMatrixProvider extends OverlayMatrixProvider {
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private final float[] transformationMatrixInv;
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public SamplerOverlayMatrixProvider() {
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super();
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transformationMatrixInv = GlUtil.create4x4IdentityMatrix();
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}
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@Override
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public float[] getTransformationMatrix(Size overlaySize, OverlaySettings overlaySettings) {
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// When sampling from a (for example, texture) sampler, the transformation matrix applied to a
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// sampler's coordinate should be the inverse of the transformation matrix that would otherwise
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// be applied to a vertex.
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Matrix.invertM(
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transformationMatrixInv,
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MATRIX_OFFSET,
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super.getTransformationMatrix(overlaySize, overlaySettings),
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MATRIX_OFFSET);
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return transformationMatrixInv;
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}
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}
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