media/libraries/effect/src/main
leonwind 44b9aec0b9 Store LUT bitmap as texture with processor creation.
* Before this CL, the texture was stored during the construction of the LUT processor. This failed since if one creates a list of GlEffects on the application thread, the texture will get stored in the application thread during the effect creation and not on the GL thread, which executes the FrameProcessors.
* This is an issue since the executing thread then can't index from the texture stored on a different thread.

PiperOrigin-RevId: 476388021
2022-09-30 18:16:33 +00:00
..
assets/shaders Add HSL Adjustments to the effects module. 2022-09-30 18:09:26 +00:00
java/androidx/media3/effect Store LUT bitmap as texture with processor creation. 2022-09-30 18:16:33 +00:00
AndroidManifest.xml Create effect module. 2022-08-02 12:36:47 +00:00