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Despite GL 3.0 not being required on API 29+, it is experimentally determined to always be supported on our testing devices, on API 29+. That said, still fall back to OpenGL 2.0 if 3.0 is not supported, just in case. PiperOrigin-RevId: 590569772 |
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| build.gradle | ||
| lint-baseline.xml | ||
| proguard-rules.txt | ||
| README.md | ||