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Flushing resets all the texture processors within the `FrameProcessor`. This includes: - At the back, the FinalMatrixTextureProcessorWrapper, and its MatrixTextureProcessor - At the front, the ExternalTextureManager - All the texture processors in between - All the ChainingGlTextureProcessorListeners in between texture processors - All the internal states in the aforementioned components The flush process follows the order, from `GlEffectsFrameProcessor.flush()` 1. Flush the `FrameProcessingTaskExecutor`, so that after it returns, all tasks queued before calling `flush()` completes 2. Post to `FrameProcessingTaskExecutor`, to flush the `FinalMatrixTextureProcessorWrapper` 3. Flushing the `FinalMatrixTextureProcessorWrapper` will propagate flushing through, via the `ChainingGlTextureProcessorListener` Startblock: has LGTM from christosts and then add reviewer andrewlewis PiperOrigin-RevId: 506296469 |
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Demos
This directory contains apps that demonstrate how to use Android media modules, like ExoPlayer. Browse the individual demos and their READMEs to learn more.
Running a demo
From Android Studio
- File -> New -> Import Project -> Specify the root
mediafolder. - Choose the demo from the run configuration dropdown list.
- Click Run.
Using gradle from the command line:
- Open a Terminal window at the root
mediafolder. - Run
./gradlew projectsto show all projects. Demo projects start withdemo. - Run
./gradlew :<demo name>:tasksto view the list of available tasks for the demo project. Choose an install option from theInstall taskssection. - Run
./gradlew :<demo name>:<install task>.
For example, ./gradlew :demo:installNoDecoderExtensionsDebug installs the
ExoPlayer demo app in debug mode with no optional modules.