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Split this logic out from `OverlayShaderProgram`, to share logic like this with `VideoCompositor`. Also, remove the unused `context` parameter from `OverlayShaderProgram` `VideoCompositor` will reuse `OverlayMatrixProvider`'s storing of the matrices, though it may generate the matrices differently, since `OverlayShaderProgram` applies this in the fragment shader, whereas `VideoCompositor` applies this in the vertex shader. PiperOrigin-RevId: 560142164 |
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