media/libraries/effect/src/main/assets/shaders
dancho 73dd743929 Support Separable Convolutions with negative coefficients
fragment_shader_separable_convolution_es2.glsl had optimizations that assumed
all convolution coefficients are positive. Support negative coefficients,
and add tests.

PiperOrigin-RevId: 640104741
2024-06-04 04:26:26 -07:00
..
fragment_shader_alpha_scale_es2.glsl Update METADATA to add clang-format requirement for glsl files 2024-01-23 05:49:38 -08:00
fragment_shader_copy_es2.glsl Update METADATA to add clang-format requirement for glsl files 2024-01-23 05:49:38 -08:00
fragment_shader_hsl_es2.glsl Run clang-format on GLSL 2023-05-24 15:33:25 +01:00
fragment_shader_lut_es2.glsl Run clang-format on GLSL 2023-05-24 15:33:25 +01:00
fragment_shader_oetf_es3.glsl Maintain a consistent luminance range across HDR content in effects 2024-05-24 03:05:34 -07:00
fragment_shader_separable_convolution_es2.glsl Support Separable Convolutions with negative coefficients 2024-06-04 04:26:26 -07:00
fragment_shader_transformation_es2.glsl Run clang-format on GLSL 2023-05-24 15:33:25 +01:00
fragment_shader_transformation_external_yuv_es3.glsl Maintain a consistent luminance range across HDR content in effects 2024-05-24 03:05:34 -07:00
fragment_shader_transformation_hdr_internal_es3.glsl Maintain a consistent luminance range across HDR content in effects 2024-05-24 03:05:34 -07:00
fragment_shader_transformation_sdr_external_es2.glsl effect: use constants for error colors in shaders 2024-05-02 15:21:40 -07:00
fragment_shader_transformation_sdr_internal_es2.glsl Move bitmap coordinate flip out of fragment shader 2024-05-21 02:31:43 -07:00
fragment_shader_transformation_sdr_oetf_es2.glsl effect: use constants for error colors in shaders 2024-05-02 15:21:40 -07:00
fragment_shader_transformation_ultra_hdr_es3.glsl UltraHdr: Fix calculations to apply gainmap 2024-05-24 10:39:36 -07:00
insert_overlay_fragment_shader_methods.glsl Use file inserts and string replacements in overlay shaders 2024-05-29 05:39:35 -07:00
insert_ultra_hdr.glsl Add support for ultra HDR overlays 2024-05-28 05:28:03 -07:00
vertex_shader_thumbnail_strip_es2.glsl Update METADATA to add clang-format requirement for glsl files 2024-01-23 05:49:38 -08:00
vertex_shader_transformation_es2.glsl Run clang-format on GLSL 2023-05-24 15:33:25 +01:00
vertex_shader_transformation_es3.glsl Run clang-format on GLSL 2023-05-24 15:33:25 +01:00