media/extensions/gvr
andrewlewis b7000e64e9 Always drain/flush AudioProcessors after configuration
This simplifies the contract of configure and is in preparation for
fixing a bug where more input can't be queued when draining audio
processors for a configuration change.

Issue: #6601
PiperOrigin-RevId: 282514367
2019-11-27 22:28:43 +00:00
..
src/main Always drain/flush AudioProcessors after configuration 2019-11-27 22:28:43 +00:00
build.gradle Use constant to define androidx annotation version 2019-09-05 10:45:08 +01:00
README.md Remove VR code 2019-10-30 08:47:06 +00:00

ExoPlayer GVR extension

DEPRECATED - If you still need this extension, please contact us by filing an issue on our issue tracker.

The GVR extension wraps the Google VR SDK for Android. It provides a GvrAudioProcessor, which uses GvrAudioSurround to provide binaural rendering of surround sound and ambisonic soundfields.

Getting the extension

The easiest way to use the extension is to add it as a gradle dependency:

implementation 'com.google.android.exoplayer:extension-gvr:2.X.X'

where 2.X.X is the version, which must match the version of the ExoPlayer library being used.

Alternatively, you can clone the ExoPlayer repository and depend on the module locally. Instructions for doing this can be found in ExoPlayer's top level README.

Using the extension

  • If using DefaultRenderersFactory, override DefaultRenderersFactory.buildAudioProcessors to return a GvrAudioProcessor.
  • If constructing renderers directly, pass a GvrAudioProcessor to MediaCodecAudioRenderer's constructor.
  • Javadoc: Classes matching com.google.android.exoplayer2.ext.gvr.* belong to this module.