media/demos/gl/src
andrewlewis cd6ba0680f Encapsulate attributes and uniforms within Program
Document that apps should retain `GlUtil.Program` while the program is in use,
and keep a reference to attributes/uniforms within the program to make sure
they don't get GC'd causing any allocated buffers passed to GL to become
invalid.

Tested manually by running gldemo and transformer.

PiperOrigin-RevId: 411516894
2021-11-26 14:54:33 +00:00
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main Encapsulate attributes and uniforms within Program 2021-11-26 14:54:33 +00:00