media/libraries/effect/src
Googler 5050171ff6 Rename "useHdr" to "useHighPrecisionColorComponents."
BaseGlShaderProgram and SingleFrameGlShaderProgram are technically color space agnostic. useHdr is passed to the TexturePool, which only uses the value to choose between high/regular precision. useHdr is therefore a bit misleading and should be generalized to "useHighPrecisionColorComponents."

PiperOrigin-RevId: 545726629
2023-07-13 14:56:37 +01:00
..
androidTest Move GlShaderProgram creation away from VFP creation 2023-06-29 23:00:11 +00:00
main Rename "useHdr" to "useHighPrecisionColorComponents." 2023-07-13 14:56:37 +01:00
test Effect: Share ExecutorService and thread between VFP instances. 2023-07-05 13:58:43 +00:00