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Document that apps should retain `GlUtil.Program` while the program is in use, and keep a reference to attributes/uniforms within the program to make sure they don't get GC'd causing any allocated buffers passed to GL to become invalid. Tested manually by running gldemo and transformer. PiperOrigin-RevId: 411516894 |
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ExoPlayer demos
This directory contains applications that demonstrate how to use ExoPlayer. Browse the individual demos and their READMEs to learn more.
Running a demo
From Android Studio
- File -> New -> Import Project -> Specify the root ExoPlayer folder.
- Choose the demo from the run configuration dropdown list.
- Click Run.
Using gradle from the command line:
- Open a Terminal window at the root ExoPlayer folder.
- Run
./gradlew projectsto show all projects. Demo projects start withdemo. - Run
./gradlew :<demo name>:tasksto view the list of available tasks for the demo project. Choose an install option from theInstall taskssection. - Run
./gradlew :<demo name>:<install task>.
Example:
./gradlew :demo:installNoDecoderExtensionsDebug installs the main ExoPlayer
demo app in debug mode with no decoder extensions.