media/library/transformer/src/main/assets/shaders
huangdarwin 4dca984aa5 Transformer GL: Apply transformation_matrix to vertex position.
Previously, transformation_matrix was incorrectly applied to
texture sampling coordinates, which led to transformations
seemingly moving in the opposite position, and an undesirable
GL_CLAMP_TO_EDGE behavior when sampling outside the edge of
the texture.

PiperOrigin-RevId: 413653360
2021-12-06 12:25:46 +00:00
..
fragment_shader.glsl Transformer GL: Create setTransformationMatrix(). 2021-12-02 15:21:33 +00:00
vertex_shader.glsl Transformer GL: Apply transformation_matrix to vertex position. 2021-12-06 12:25:46 +00:00