mirror of
https://github.com/samsonjs/media.git
synced 2026-03-27 09:45:47 +00:00
* Introduced `useHdr` for `GlEffect#toGlTextureProcessor`, so `TextureProcessor` implementations can decide how to handle HDR. * Creating FP16 color textures for HDR input. Tested via manual testing, adding a no-op GlEffectWrapper to the transformation to force use of intermediate textures, adding a linear ramp to the fragment shader, and trying to ascertain that there's a real reduction in posterization when switching from 4-bit to 8-bit unsigned bytes, and again from 8-bit unsigned bytes to 16-bit floating point. PiperOrigin-RevId: 461613117 |
||
|---|---|---|
| .. | ||
| src | ||
| build.gradle | ||
| lint-baseline.xml | ||
| proguard-rules.txt | ||
| README.md | ||
Common module
Provides common code and utilities used by other media modules. Application code will not normally need to depend on this module directly.