media/demos
hschlueter df6c8f1d8a Implement default GlTextureProcessor in SingleFrameGlTextureProcessor.
SingleFrameGlTextureProcessor is now an abstract class containing a
default implementation of the more flexible GlTextureProcessor interface
while still exposing the same simple abstract methods for single frame
processing it previously did.

FrameProcessorChain and GlEffect will be changed to use
GlTextureProcessor in follow-ups.

PiperOrigin-RevId: 453633000
(cherry picked from commit 0b37d860d1)
2022-06-08 09:44:25 +00:00
..
cast Remove deprecated calls 2022-05-31 13:50:40 +00:00
gl Fix GlUtil vector size constant name. 2022-05-10 18:02:20 +01:00
main Fix handling of content URIs by demo apps 2022-06-07 20:23:51 +00:00
surface Fix handling of content URIs by demo apps 2022-06-07 20:23:51 +00:00
transformer Implement default GlTextureProcessor in SingleFrameGlTextureProcessor. 2022-06-08 09:44:25 +00:00
README.md Fix main demo gradle task name 2021-10-26 14:04:30 +01:00

ExoPlayer demos

This directory contains applications that demonstrate how to use ExoPlayer. Browse the individual demos and their READMEs to learn more.

Running a demo

From Android Studio

  • File -> New -> Import Project -> Specify the root ExoPlayer folder.
  • Choose the demo from the run configuration dropdown list.
  • Click Run.

Using gradle from the command line:

  • Open a Terminal window at the root ExoPlayer folder.
  • Run ./gradlew projects to show all projects. Demo projects start with demo.
  • Run ./gradlew :<demo name>:tasks to view the list of available tasks for the demo project. Choose an install option from the Install tasks section.
  • Run ./gradlew :<demo name>:<install task>.

Example:

./gradlew :demo:installNoDecoderExtensionsDebug installs the main ExoPlayer demo app in debug mode with no decoder extensions.