media/libraries/exoplayer
ibaker d76ee54ca6 Add two MP4 samples with metadata
The first has a string genre, and various other values set, generated
from `sample.mp4` with the command below [1].

The second has a numeric genre, to test `gnre` atom parsing. This
parsing is currently broken, the fix is in a follow-up change. This
file was also generated from `sample.mp4` with the command below [2].

This change also includes `CommentFrame.text` in its `toString`
representation, otherwise there's no difference between e.g. different
levels of `ITUNESADVISORY` in the extractor dump files.

Issue: androidx/media#1305

-----

[1]

```shell
$ AP_PADDING="DEFAULT_PAD=0" \
    AtomicParsley sample.mp4 \
    --artist "Test Artist" \
    --album "Test Album" \
    --tracknum 2/12 \
    --disk 2/3 \
    --year 2024  \
    --genre "Gorpcore" \
    --bpm 120 \
    --compilation true \
    --advisory clean \
    --gapless true \
    --sortOrder artist "Sorting Artist" \
    --sortOrder album "Sorting Album" \
    --preventOptimizing \
    -o sample_with_metadata.mp4
```

[2]
```shell
$ AP_PADDING="DEFAULT_PAD=0" \
    AtomicParsley sample.mp4 \
    --genre "Metal" \
    --preventOptimizing \
    -o sample_with_numeric_genre.mp4
```

PiperOrigin-RevId: 628345458
2024-04-26 02:53:33 -07:00
..
src Add two MP4 samples with metadata 2024-04-26 02:53:33 -07:00
build.gradle Replace Queue<Long> with a queue for long primitives 2023-08-24 09:14:44 +01:00
proguard-rules.txt Fix proguard rule for DefaultVideoFrameProcess.Factory.Builder.build() 2024-03-15 06:50:16 -07:00
README.md Fix javadoc links in media README files 2023-03-30 17:26:40 +00:00

ExoPlayer module

This module provides ExoPlayer, the Player implementation for local media playback on Android.

Getting the module

The easiest way to get the module is to add it as a gradle dependency:

implementation 'androidx.media3:media3-exoplayer:1.X.X'

where 1.X.X is the version, which must match the version of the other media modules being used.

Alternatively, you can clone this GitHub project and depend on the module locally. Instructions for doing this can be found in the top level README.