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- Add a checkbox in the demo app to enable experimental HDR editing. - Add an `experimental_` method to `TransformationRequest` to enable HDR editing. - Add fragment/vertex shaders for the experimental HDR pipeline. The main difference compared to the existing shaders is that we sample from the decoder in YUV rather than RGB (because the YUV -> RGB conversion in the graphics driver is not precisely defined, so we need to do this to get consistent results), which requires the use of ES 3, and then do a crude YUV -> RGB conversion in the shader (ignoring the input color primaries for now). - When HDR editing is enabled, we force using `FrameEditor` (no passthrough) to avoid the need to select another edit operation, and use the new shaders. The `EGLContext` and `EGLSurface` also need to be set up differently for this path. PiperOrigin-RevId: 425570639 |
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| .. | ||
| cast | ||
| common | ||
| database | ||
| datasource | ||
| datasource_cronet | ||
| datasource_okhttp | ||
| datasource_rtmp | ||
| decoder | ||
| decoder_av1 | ||
| decoder_ffmpeg | ||
| decoder_flac | ||
| decoder_opus | ||
| decoder_vp9 | ||
| exoplayer | ||
| exoplayer_dash | ||
| exoplayer_hls | ||
| exoplayer_ima | ||
| exoplayer_rtsp | ||
| exoplayer_smoothstreaming | ||
| exoplayer_workmanager | ||
| extractor | ||
| session | ||
| test_data | ||
| test_exoplayer_playback | ||
| test_session_common | ||
| test_session_current | ||
| test_utils | ||
| test_utils_robolectric | ||
| transformer | ||
| ui | ||
| ui_leanback | ||