media/libraries/common
huangdarwin e5ef31b277 Effect: Avoid allocating bitmaps and textures in Overlays.
In `TextOverlay` and `DrawableOverlay`, treat `Bitmap` as a buffer, where we
allocate it rarely and reuse it as long as possible before making a new one.

In `BitmapOverlay`, avoid allocating GL textures too often as well.

Strongly reduces allocations and memory usage growth (saving ~100-150 MB on 4k60fps
at high end), at the cost of more code complexity and low-end using 70MB more, on
1/1 comparisons.

PiperOrigin-RevId: 585990602
2023-11-28 08:44:30 -08:00
..
src Effect: Avoid allocating bitmaps and textures in Overlays. 2023-11-28 08:44:30 -08:00
build.gradle Replace deprecated NullableType from checkerframework with our own one 2023-06-19 16:08:20 +01:00
lint-baseline.xml Add lint base to make gradle lint run without errors 2022-06-15 15:27:34 +00:00
proguard-rules.txt Update to androidx.media3 2021-10-27 09:12:46 +01:00
README.md Fix javadoc links in media README files 2023-03-30 17:26:40 +00:00

Common module

Provides common code and utilities used by other media modules. Application code will not normally need to depend on this module directly.