media/demos
Googler 6b4d174cde Avoid spinning in between intermediate texture processors.
This change adds a new method onReadyToAcceptInputFrame to
GlTextureProcesssor.InputListener and changes maybeQueueInputFrame
to queueInputFrame, removing the boolean return value.
This avoids the re-trying in ChainingGlTextureProcessorListener
by allowing it to only feed frames from the producing to the consuming
GlTextureProcessor when there is capacity.

MediaPipeProcessor still needs re-trying when processing isn't 1:1.

PiperOrigin-RevId: 466626369
(cherry picked from commit 97e6a86d2b)
2022-08-10 09:56:24 +00:00
..
cast Remove deprecated calls 2022-05-31 13:51:49 +00:00
gl Make GlUtil.GlException checked and remove flag to disable it. 2022-06-09 17:53:39 +00:00
main Fix handling of content URIs by demo apps 2022-06-07 20:23:51 +00:00
session Enable subtitle selection in session demo app 2022-07-21 15:34:46 +00:00
surface Fix handling of content URIs by demo apps 2022-06-07 20:23:51 +00:00
transformer Avoid spinning in between intermediate texture processors. 2022-08-10 09:56:24 +00:00
README.md Update to androidx.media3 2021-10-27 09:12:46 +01:00

Demos

This directory contains apps that demonstrate how to use Android media modules, like ExoPlayer. Browse the individual demos and their READMEs to learn more.

Running a demo

From Android Studio

  • File -> New -> Import Project -> Specify the root media folder.
  • Choose the demo from the run configuration dropdown list.
  • Click Run.

Using gradle from the command line:

  • Open a Terminal window at the root media folder.
  • Run ./gradlew projects to show all projects. Demo projects start with demo.
  • Run ./gradlew :<demo name>:tasks to view the list of available tasks for the demo project. Choose an install option from the Install tasks section.
  • Run ./gradlew :<demo name>:<install task>.

For example, ./gradlew :demo:installNoDecoderExtensionsDebug installs the ExoPlayer demo app in debug mode with no optional modules.