media/google3/third_party/java_src
leonwind f745c6ee0e Store LUT bitmap as texture with processor creation.
* Before this CL, the texture was stored during the construction of the LUT processor. This failed since if one creates a list of GlEffects on the application thread, the texture will get stored in the application thread during the effect creation and not on the GL thread, which executes the FrameProcessors.
* This is an issue since the executing thread then can't index from the texture stored on a different thread.

PiperOrigin-RevId: 476388021
2022-10-19 23:46:22 +00:00
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android_libs/media/libraries/effect Store LUT bitmap as texture with processor creation. 2022-10-19 23:46:22 +00:00