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Oliver Woodman f7fb4d4c35 Optimize NAL unit search.
I'm not really a fan of micro-optimizations, but given this method
scans through every H264 frame in the HLS case, it seems worthwhile.
The trick here is to examine the first 7 bits of the third byte
first. If they're not all 0s, then we know that we haven't found a
NAL unit, and also that we wont find one at the next two positions.
This allows the loop to increment 3 bytes at a time.

Speedup is around 60% on Art according to some ad-hoc benchmarking.
2015-02-12 12:46:58 +00:00
demo HLS optimization #1 (refactor). 2015-02-10 12:25:13 +00:00
demo_misc Add directories for extensions + additional demos 2015-01-26 16:18:41 +00:00
extensions Add directories for extensions + additional demos 2015-01-26 16:18:41 +00:00
gradle/wrapper Include gradle plugin 1.0.0 2014-12-22 10:34:46 +08:00
library Optimize NAL unit search. 2015-02-12 12:46:58 +00:00
.gitignore Add gitignore 2014-07-18 23:00:12 +09:00
build.gradle Include gradle plugin 1.0.0 2014-12-22 10:34:46 +08:00
CONTRIBUTING.md Minor setup tweaks. 2014-11-03 12:01:25 +00:00
gradle.properties Initial drop. 1.0.10. 2014-06-16 12:56:04 +01:00
gradlew Initial drop. 1.0.10. 2014-06-16 12:56:04 +01:00
gradlew.bat Initial drop. 1.0.10. 2014-06-16 12:56:04 +01:00
LICENSE Initial drop. 1.0.10. 2014-06-16 12:56:04 +01:00
README.md Package restructuring to accommodate incoming features (sorry). 2015-01-27 17:00:46 +00:00
settings.gradle Minor setup tweaks. 2014-11-03 12:01:25 +00:00

ExoPlayer Readme

Description

ExoPlayer is an application level media player for Android. It provides an alternative to Androids MediaPlayer API for playing audio and video both locally and over the Internet. ExoPlayer supports features not currently supported by Androids MediaPlayer API (as of KitKat), including DASH and SmoothStreaming adaptive playbacks, persistent caching and custom renderers. Unlike the MediaPlayer API, ExoPlayer is easy to customize and extend, and can be updated through Play Store application updates.

Developer guide

The ExoPlayer developer guide provides a wealth of information to help you get started.

Reference documentation

Class reference (Documents the ExoPlayer library classes).

Project branches

  • The master branch holds the most recent minor release.
  • Most development work happens on the dev branch.
  • Additional development branches may be established for major features.

Using Eclipse

The repository includes Eclipse projects for both the ExoPlayer library and its accompanying demo application. To get started:

  1. Install Eclipse and setup the Android SDK.

  2. Open Eclipse and navigate to File->Import->General->Existing Projects into Workspace.

  3. Select the root directory of the repository.

  4. Import the ExoPlayerDemo and ExoPlayerLib projects.

Using Gradle

ExoPlayer can also be built using Gradle. You can include it as a dependent project and build from source. e.g.

// settings.gradle
include ':app', ':..:ExoPlayer:library'

// app/build.gradle
dependencies {
    compile project(':..:ExoPlayer:library')
}

If you want to use ExoPlayer as a jar, run:

./gradlew jarRelease

and copy library.jar to the libs-folder of your new project.