media/library/effect/src/main/assets/shaders
tofunmi 0e3a73fe07 Update frame & texture processors to handle SDR image input
GLEffectsFrameProcessor, MatrixShaderProgram and FinalMatrixShaderProgramWrapper are currently setup to handle the input frames coming from an external input (i.e. a video decoder). Image input is loaded into Bitmap objects at the start of the pipeline, so they are not produced externally. The changes provide a way for the frame processing pipeline to handle this "internal" (i.e. non-external) input.

PiperOrigin-RevId: 508645244
2023-02-10 14:32:07 +00:00
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fragment_shader_contrast_es2.glsl Map lib-effect from androidx to exoplayer2 2022-10-20 03:15:38 +00:00
fragment_shader_hsl_es2.glsl Map lib-effect from androidx to exoplayer2 2022-10-20 03:15:38 +00:00
fragment_shader_lut_es2.glsl Map lib-effect from androidx to exoplayer2 2022-10-20 03:15:38 +00:00
fragment_shader_oetf_es3.glsl HDR: Update to use input/output color instead of OETF/EOTF. 2022-12-12 13:03:07 +00:00
fragment_shader_transformation_es2.glsl Map lib-effect from androidx to exoplayer2 2022-10-20 03:15:38 +00:00
fragment_shader_transformation_external_yuv_es3.glsl HDR: Update glsl color transfer errors to use unique colors. 2023-01-17 02:50:57 +00:00
fragment_shader_transformation_sdr_external_es2.glsl correct comments in fragment_shader. 2023-01-25 19:53:00 +00:00
fragment_shader_transformation_sdr_internal_es2.glsl Update frame & texture processors to handle SDR image input 2023-02-10 14:32:07 +00:00
fragment_shader_transformation_sdr_oetf_es2.glsl HDR: Implement GlEffectsFrameProcessor HLG to SDR tone-mapping. 2022-12-15 16:59:52 +00:00
vertex_shader_transformation_es2.glsl Map lib-effect from androidx to exoplayer2 2022-10-20 03:15:38 +00:00
vertex_shader_transformation_es3.glsl Map lib-effect from androidx to exoplayer2 2022-10-20 03:15:38 +00:00