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Previously, TextureMangers have a method to signal ending of a current input stream, and a method to end the **entire input**. The responsibility of both methods are not easy to document, understand and read. With the new design, - Only `TextureManager.signalEndOfCurrentInputStream()` is kept - It's called for every MediaItem in the sequence, include the final one - FinalWrapper now takes explicit signal that frame processing is ending, rather than relying on the return value of `onCurrentInputStreamProcessed()` - On DVFP receiving EOS from the pipeline, it signals FinalWrapper the stream is ending, **before** signaling the input switcher, so that FinalWrapper is able to end the stream when the onCurrentInputStreamEnded signal eventually reaches FinalWrapper PiperOrigin-RevId: 540856680
289 lines
11 KiB
Java
289 lines
11 KiB
Java
/*
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* Copyright 2023 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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package androidx.media3.effect;
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import static androidx.media3.common.util.Assertions.checkNotNull;
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import static androidx.media3.common.util.Assertions.checkState;
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import static androidx.media3.common.util.Assertions.checkStateNotNull;
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import android.content.Context;
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import android.util.SparseArray;
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import androidx.media3.common.ColorInfo;
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import androidx.media3.common.GlObjectsProvider;
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import androidx.media3.common.GlTextureInfo;
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import androidx.media3.common.VideoFrameProcessingException;
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import androidx.media3.common.VideoFrameProcessor;
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import com.google.common.collect.ImmutableList;
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import org.checkerframework.checker.nullness.qual.MonotonicNonNull;
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/**
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* A switcher to switch between {@linkplain TextureManager texture managers} of different
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* {@linkplain VideoFrameProcessor.InputType input types}.
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*/
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/* package */ final class InputSwitcher {
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private final Context context;
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private final ColorInfo outputColorInfo;
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private final GlObjectsProvider glObjectsProvider;
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private final VideoFrameProcessingTaskExecutor videoFrameProcessingTaskExecutor;
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private final SparseArray<Input> inputs;
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private final boolean enableColorTransfers;
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private @MonotonicNonNull GlShaderProgram downstreamShaderProgram;
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private @MonotonicNonNull TextureManager activeTextureManager;
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public InputSwitcher(
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Context context,
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ColorInfo outputColorInfo,
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GlObjectsProvider glObjectsProvider,
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VideoFrameProcessingTaskExecutor videoFrameProcessingTaskExecutor,
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boolean enableColorTransfers) {
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this.context = context;
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this.outputColorInfo = outputColorInfo;
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this.glObjectsProvider = glObjectsProvider;
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this.videoFrameProcessingTaskExecutor = videoFrameProcessingTaskExecutor;
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this.inputs = new SparseArray<>();
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this.enableColorTransfers = enableColorTransfers;
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}
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/**
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* Registers for a new {@link VideoFrameProcessor.InputType input}.
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*
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* <p>Can be called multiple times on the same {@link VideoFrameProcessor.InputType inputType},
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* with the new inputs overwriting the old ones. For example, a new instance of {@link
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* ExternalTextureManager} is created following each call to this method with {@link
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* VideoFrameProcessor#INPUT_TYPE_SURFACE}. Effectively, the {@code inputSwitcher} keeps exactly
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* one {@link TextureManager} per {@linkplain VideoFrameProcessor.InputType input type}.
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*
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* <p>Creates an {@link TextureManager} and an appropriate {@linkplain DefaultShaderProgram
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* sampler} to sample from the input.
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*
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* @param inputColorInfo The {@link ColorInfo} for the input frames.
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* @param inputType The {@linkplain VideoFrameProcessor.InputType type} of the input being
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* registered.
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*/
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public void registerInput(ColorInfo inputColorInfo, @VideoFrameProcessor.InputType int inputType)
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throws VideoFrameProcessingException {
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// TODO(b/274109008): Investigate lazy instantiating the texture managers.
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DefaultShaderProgram samplingShaderProgram;
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TextureManager textureManager;
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// TODO(b/274109008): Refactor DefaultShaderProgram to create a class just for sampling.
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switch (inputType) {
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case VideoFrameProcessor.INPUT_TYPE_SURFACE:
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samplingShaderProgram =
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DefaultShaderProgram.createWithExternalSampler(
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context,
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/* matrixTransformations= */ ImmutableList.of(),
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/* rgbMatrices= */ ImmutableList.of(),
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inputColorInfo,
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outputColorInfo,
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enableColorTransfers);
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samplingShaderProgram.setGlObjectsProvider(glObjectsProvider);
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textureManager =
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new ExternalTextureManager(samplingShaderProgram, videoFrameProcessingTaskExecutor);
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inputs.put(inputType, new Input(textureManager, samplingShaderProgram));
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break;
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case VideoFrameProcessor.INPUT_TYPE_BITMAP:
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samplingShaderProgram =
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DefaultShaderProgram.createWithInternalSampler(
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context,
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/* matrixTransformations= */ ImmutableList.of(),
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/* rgbMatrices= */ ImmutableList.of(),
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inputColorInfo,
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outputColorInfo,
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enableColorTransfers,
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inputType);
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samplingShaderProgram.setGlObjectsProvider(glObjectsProvider);
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textureManager =
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new BitmapTextureManager(samplingShaderProgram, videoFrameProcessingTaskExecutor);
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inputs.put(inputType, new Input(textureManager, samplingShaderProgram));
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break;
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case VideoFrameProcessor.INPUT_TYPE_TEXTURE_ID:
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samplingShaderProgram =
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DefaultShaderProgram.createWithInternalSampler(
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context,
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/* matrixTransformations= */ ImmutableList.of(),
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/* rgbMatrices= */ ImmutableList.of(),
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inputColorInfo,
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outputColorInfo,
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enableColorTransfers,
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inputType);
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samplingShaderProgram.setGlObjectsProvider(glObjectsProvider);
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textureManager =
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new TexIdTextureManager(samplingShaderProgram, videoFrameProcessingTaskExecutor);
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inputs.put(inputType, new Input(textureManager, samplingShaderProgram));
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break;
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default:
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throw new VideoFrameProcessingException("Unsupported input type " + inputType);
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}
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}
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/** Sets the {@link GlShaderProgram} that {@code InputSwitcher} outputs to. */
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public void setDownstreamShaderProgram(GlShaderProgram downstreamShaderProgram) {
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this.downstreamShaderProgram = downstreamShaderProgram;
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}
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/**
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* Switches to a new source of input.
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*
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* <p>Must be called after the corresponding {@code newInputType} is {@linkplain #registerInput
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* registered}.
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*
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* @param newInputType The new {@link VideoFrameProcessor.InputType} to switch to.
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*/
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public void switchToInput(@VideoFrameProcessor.InputType int newInputType) {
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checkStateNotNull(downstreamShaderProgram);
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checkState(inputs.indexOfKey(newInputType) >= 0, "Input type not registered: " + newInputType);
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for (int i = 0; i < inputs.size(); i++) {
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@VideoFrameProcessor.InputType int inputType = inputs.keyAt(i);
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Input input = inputs.get(inputType);
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if (inputType == newInputType) {
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input.setChainingListener(
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new GatedChainingListenerWrapper(
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input.samplingGlShaderProgram,
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this.downstreamShaderProgram,
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videoFrameProcessingTaskExecutor));
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input.setActive(true);
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downstreamShaderProgram.setInputListener(checkNotNull(input.gatedChainingListenerWrapper));
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activeTextureManager = input.textureManager;
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} else {
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input.setActive(false);
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}
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}
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}
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/**
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* Returns the {@link TextureManager} that is currently being used.
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*
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* <p>Must call {@link #switchToInput} before calling this method.
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*/
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public TextureManager activeTextureManager() {
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return checkNotNull(activeTextureManager);
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}
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/**
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* Invokes {@link TextureManager#signalEndOfCurrentInputStream} on the active {@link
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* TextureManager}.
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*/
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public void signalEndOfCurrentInputStream() {
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checkNotNull(activeTextureManager).signalEndOfCurrentInputStream();
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}
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/** Releases the resources. */
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public void release() throws VideoFrameProcessingException {
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for (int i = 0; i < inputs.size(); i++) {
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inputs.get(inputs.keyAt(i)).release();
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}
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}
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/**
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* Wraps a {@link TextureManager} and an appropriate {@linkplain GlShaderProgram sampling shader
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* program}.
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*
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* <p>The output is always an internal GL texture.
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*/
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private static final class Input {
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public final TextureManager textureManager;
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public final GlShaderProgram samplingGlShaderProgram;
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private @MonotonicNonNull GatedChainingListenerWrapper gatedChainingListenerWrapper;
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public Input(TextureManager textureManager, GlShaderProgram samplingGlShaderProgram) {
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this.textureManager = textureManager;
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this.samplingGlShaderProgram = samplingGlShaderProgram;
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samplingGlShaderProgram.setInputListener(textureManager);
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}
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public void setChainingListener(GatedChainingListenerWrapper gatedChainingListenerWrapper) {
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this.gatedChainingListenerWrapper = gatedChainingListenerWrapper;
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samplingGlShaderProgram.setOutputListener(gatedChainingListenerWrapper);
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}
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public void setActive(boolean active) {
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if (gatedChainingListenerWrapper == null) {
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return;
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}
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gatedChainingListenerWrapper.setActive(active);
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}
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public void release() throws VideoFrameProcessingException {
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textureManager.release();
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samplingGlShaderProgram.release();
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}
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}
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/**
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* Wraps a {@link ChainingGlShaderProgramListener}, with the ability to turn off the event
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* listening.
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*/
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private static final class GatedChainingListenerWrapper
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implements GlShaderProgram.OutputListener, GlShaderProgram.InputListener {
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private final ChainingGlShaderProgramListener chainingGlShaderProgramListener;
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private boolean isActive = false;
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public GatedChainingListenerWrapper(
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GlShaderProgram producingGlShaderProgram,
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GlShaderProgram consumingGlShaderProgram,
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VideoFrameProcessingTaskExecutor videoFrameProcessingTaskExecutor) {
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this.chainingGlShaderProgramListener =
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new ChainingGlShaderProgramListener(
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producingGlShaderProgram, consumingGlShaderProgram, videoFrameProcessingTaskExecutor);
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}
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@Override
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public void onReadyToAcceptInputFrame() {
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if (isActive) {
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chainingGlShaderProgramListener.onReadyToAcceptInputFrame();
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}
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}
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@Override
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public void onInputFrameProcessed(GlTextureInfo inputTexture) {
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if (isActive) {
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chainingGlShaderProgramListener.onInputFrameProcessed(inputTexture);
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}
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}
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@Override
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public synchronized void onFlush() {
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if (isActive) {
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chainingGlShaderProgramListener.onFlush();
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}
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}
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@Override
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public synchronized void onOutputFrameAvailable(
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GlTextureInfo outputTexture, long presentationTimeUs) {
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if (isActive) {
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chainingGlShaderProgramListener.onOutputFrameAvailable(outputTexture, presentationTimeUs);
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}
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}
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@Override
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public synchronized void onCurrentOutputStreamEnded() {
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if (isActive) {
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chainingGlShaderProgramListener.onCurrentOutputStreamEnded();
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}
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}
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public void setActive(boolean isActive) {
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this.isActive = isActive;
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}
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}
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}
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