mystery7-simulator/roulette.rb

200 lines
4.5 KiB
Ruby

require 'rubygems'
require 'bundler/setup'
require 'sqlite3'
require './result'
class Roulette
# B: Black
# G: Green
# R: Red
Colours = {
'American' => %w[G R B R B R B R B R B B R B R B R B R R B R B R B R B R B B R B R B R B R G],
'European' => %w[G R B R B R B R B R B B R B R B R B R R B R B R B R B R B B R B R B R B R]
}
# F: Foundation
# M: Middle
# U: Upper
FMU = {
'American' => ['Z'] + %w[F M U] * 12,
'European' => ['Z'] + %w[F M U] * 12 + ['Z']
}
Sets = {
:j => [1, 2, 3, 13, 15, 26, 27],
:k => [4, 5, 6, 16, 17, 28, 30],
:m => [7, 8, 19, 20, 21, 31, 32],
:c => [11, 12, 22, 24, 34, 35, 36],
:n => [9, 10, 14, 18, 23, 25, 29],
:z => [0, 2, 16, 19, 33, 36]
}
# original
# BettingSequence = [1, 1, 1, 1, 1, 2, 2, 3, 3, 4, 5, 6, 8, 10, 12, 15]
# better
# BettingSequence = [1, 1, 1, 1, 1, 1, 2, 2, 3, 3, 4, 4, 5, 6, 7, 8, 10, 12, 15, 18]
# best
BettingSequence = [1, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 5, 6, 7, 8, 10, 12, 15, 18]
attr_accessor :results, :counts, :set_status
def initialize(options)
@options = options
@colours = Colours[@options[:style]]
@fmu = FMU[@options[:style]]
@sets = {}
Sets.keys.each do |key|
@sets[key] = Sets[key].dup
end
if @options[:american]
@sets[:z] << 37
else
@sets[:z].insert(2, 5)
end
# generated numbers are from 0 to max
@max = @options[:american] ? 38 : 37
total_per_number = 0
@net_profits = BettingSequence.map do |n|
total_per_number += n
36 * n - 7 * total_per_number
end
@snake_penalty = 7 * total_per_number
end
def simulate
@set_status = {}
Sets.keys.each do |key|
@set_status[key] = {
:net => 0,
:sequence => 0,
:sleeping => true,
:snakes => 0,
:wins => 0
}
end
@results = []
@counts = Hash.new { 0 }
@rng = @options[:seed] ? Random.new(@options[:seed]) : Random.new
@options[:spins].times do
result = spin
record(result) if @options[:record]
if @results.length % 100_000 == 0
print @results.length / 100000
elsif @results.length % 10_000 == 0
print '.'
end
end
puts if @results.length >= 10_000
end
def spin
if @options[:fixed_input]
n = @options[:input].shift
else
n = @rng.rand(@max)
end
letters = []
@sets.each do |letter, set|
status = @set_status[letter]
if set.include?(n)
if status[:sleeping]
status[:sleeping] = false
else
status[:net] += @net_profits[status[:sequence]]
status[:sequence] = 0
status[:wins] += 1
end
@counts[letter] += 1
letters << letter
end
end
@set_status.each do |letter, status|
next if letters.include?(letter)
status[:sequence] += 1 unless status[:sleeping]
# snake
if status[:sequence] >= BettingSequence.length
puts "#{letter}: SNAKE!" if @options[:verbose]
status[:sequence] = 0
status[:sleeping] = true
status[:snakes] += 1
status[:net] -= @snake_penalty
end
if status[:sequence] > 0 && status[:sequence] % @options[:misses] == 0
status[:sleeping] = true
end
end
result = Result.new(
:roll => n,
:sets => letters.join(','),
:parity => parity(n),
:colour => colour(n),
:highlow => high_or_low(n),
:abc => abc(n),
:fmu => fmu(n)
)
if @options[:verbose]
puts @results.length
puts result.inspect
@set_status.each do |letter, status|
puts "#{letter}: #{status.inspect}"
end
puts
end
@results << result
result
end
def seed
@rng.seed
end
def parity(n)
if n.even? then 'E' else 'O' end
end
def colour(n)
@colours[n]
end
def high_or_low(n)
if n <= 18 then 'H' else 'L' end
end
def abc(n)
if n <= 12
'A'
elsif n <= 24
'B'
else
'C'
end
end
def fmu(n)
@fmu[n]
end
def db
unless @db
@db = SQLite3::Database.new(@options[:database])
@db.execute('drop table if exists results')
@db.execute('create table results (roll integer, sets varchar(10), parity varchar(1), colour varchar(1), highlow varchar(1), abc varchar(1), fmu varchar(1))')
end
@db
end
def record(result)
db.execute("insert into results values (#{result.roll}, '#{result.sets}', '#{result.parity}', '#{result.colour}', '#{result.highlow}', '#{result.abc}', '#{result.fmu}')")
rescue
sleep 1
record(result)
end
end