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update post 'Structure of an Ember app'
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{
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{
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"ember-structure": {
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"ember-structure": {
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"id": "ember-structure",
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"author": "Sami Samhuri",
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"title": "Structure of an Ember app",
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"title": "Structure of an Ember app",
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"date": "3rd February, 2014",
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"date": "3rd February, 2014",
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"timestamp": 1391479549,
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"timestamp": 1391479549,
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"link": null,
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"url": "/posts/2014/02/ember-structure",
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"tags": [
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"tags": [
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"ember.js"
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"ember.js"
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],
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]
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"author": "Sami Samhuri",
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"url": "/posts/2014/02/ember-structure"
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}
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}
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}
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}
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I made a diagram of an Ember app. There's [a discussion about it](http://discuss.emberjs.com/t/diagram-of-an-ember-apps-structure/4060) on the
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The latest technology I've been learning is Palm's SDK for webOS,
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[Ember Discussion Forum](http://discuss.emberjs.com/). Here is the source file, created with OmniGraffle: [Ember structure.graffle](https://www.dropbox.com/s/onnmn1oq096hv5f/Ember%20structure.graffle)
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Mojo. My first impression is that it's a great platform and
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Palm could do a great job of 2.0 if they cut down on some of the
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verbosity of gluing together the UI. I have learned to like
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JavaScript over the years as I learned that despite its
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warts [there are good parts](http://ca.video.yahoo.com/watch/630959/2974197)
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too. If you squint just right you can see that it's scheme with
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Algol syntax. HTML and CSS are what they are, but with WebKit running
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the show and only a single engine to target it's not that bad. I've
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gone from Eclipse to Emacs for the coding itself and highly recommend
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Emacs for Mojo development. There is nothing that I miss from the
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Eclipse or Komodo Edit thanks to the fact that Mojo uses open
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languages and standards.
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[](/f/ember-structure.png)
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As far as actual development goes the Mojo documentation steers you
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towards a combination of Eclipse, Palm's Mojo plugin for Eclipse,
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and the Aptana Studio plugin. My editor of choice is Emacs but
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I decided to give it a spin just to get started quickly, how bad
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could it be? I'm not going to get into details but I will say that I
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don't think I'll ever use Eclipse for anything; it's far too
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sluggish and provides no compelling features for the languages
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that I use. I tried Komodo Edit and it was significantly
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better but still not for me. Emacs is great for editing HTML,
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JavaScript, and CSS so all I really missed from the IDEs were the
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shortcuts to package, install, and launch apps in the
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emulator. I headed over to
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the [Emacs Wiki](http://www.emacswiki.org/) and
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downloaded Jonathan
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Arkell's [Mojo
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support for Emacs](http://www.emacswiki.org/emacs/MojoSdk)
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which provided a great base to get
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started with. There are wrappers around (all?) of the Palm SDK
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commands but it needed a bit of work to make it just do what I
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wanted with as little input and thought as possible.
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