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fix: Configure iOS team ID via xcconfig to prevent project file conflicts (#186)
* fix: remove hardcoded team ID from project, use xcconfig inheritance - Remove hardcoded DEVELOPMENT_TEAM from project.pbxproj to prevent conflicts - Fix xcconfig hierarchy so Local.xcconfig properly overrides defaults - Set Y5PE65HELJ as fallback for CI when Local.xcconfig doesn't exist - Local developers can now use their own team ID without project file changes * fix: revert to using $(inherited) for team ID instead of hardcoding The original setup was correct - using $(inherited) allows the team ID to be set from Local.xcconfig while falling back to project settings when needed. Hardcoding the team ID was unnecessary and went against the established pattern. * fix: restore Local.xcconfig to membershipExceptions Local.xcconfig must remain in membershipExceptions to prevent Xcode from incorrectly treating it as a compilable source file. Configuration files should be excluded from compilation and referenced via baseConfigurationReference. Without this exception, Xcode attempts to compile Local.xcconfig as source code, causing build errors and warnings, especially problematic for git-ignored files. --------- Co-authored-by: David Collado <davidcollado@MacBook-Pro-de-David.local>
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@ -358,7 +358,6 @@
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COPY_PHASE_STRIP = NO;
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CURRENT_PROJECT_VERSION = 1;
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DEBUG_INFORMATION_FORMAT = dwarf;
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DEVELOPMENT_TEAM = Y5PE65HELJ;
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ENABLE_PREVIEWS = YES;
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ENABLE_STRICT_OBJC_MSGSEND = YES;
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ENABLE_TESTABILITY = YES;
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@ -460,7 +459,6 @@
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COPY_PHASE_STRIP = NO;
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CURRENT_PROJECT_VERSION = 1;
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DEBUG_INFORMATION_FORMAT = "dwarf-with-dsym";
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DEVELOPMENT_TEAM = Y5PE65HELJ;
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ENABLE_NS_ASSERTIONS = NO;
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ENABLE_PREVIEWS = YES;
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ENABLE_STRICT_OBJC_MSGSEND = YES;
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