vibetunnel/mac
Peter Steinberger add95f59d2 Fix Network access mode bind address race condition
Fixes GitHub issue #326 where VibeTunnel's "Network" access mode was
still binding to localhost instead of 0.0.0.0, preventing access over
Tailscale and other networks.

## Root Cause
Race condition in UserDefaults handling when changing access modes:
- UI updates accessModeString via @AppStorage (writes to UserDefaults)
- restartServerWithNewBindAddress() had redundant bindAddress assignment
- Two concurrent UserDefaults writes to same key could cause stale config

## Changes
**DashboardSettingsView.swift:**
- Remove redundant `serverManager.bindAddress = accessMode.bindAddress`
- @AppStorage already persists the access mode change
- Add detailed logging for access mode changes

**BunServer.swift:**
- Add debug logging for server configuration (port + bindAddress)
- Applies to both production and development servers
- Helps diagnose future binding issues

## Testing
Users can verify the fix by:
1. Change Access Mode in VibeTunnel Settings → Dashboard
2. Check with: `lsof -iTCP:4020 -sTCP:LISTEN`
   - Network mode: `TCP *:trap (LISTEN)` (0.0.0.0:4020) 
   - Localhost mode: `TCP localhost:trap (LISTEN)` (127.0.0.1:4020) 
3. View logs: `./scripts/vtlog.sh -s "bind\|configuration"`

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-07-15 03:14:42 +02:00
..
docs Improve release scripts based on beta 9 lessons learned 2025-07-11 11:29:49 +02:00
scripts docs: Add Linux setup instructions and authentication documentation (#344) 2025-07-15 02:47:25 +02:00
VibeTunnel Fix Network access mode bind address race condition 2025-07-15 03:14:42 +02:00
VibeTunnel-Mac.xcodeproj Add debug development server mode for hot reload (#316) 2025-07-12 10:57:03 +02:00
VibeTunnelTests feat: enhance Swift Testing with advanced diagnostics and smart conditions (#334) 2025-07-15 00:52:02 +02:00
.gitignore Integrate screencap functionality for remote screen sharing (#209) 2025-07-06 03:31:34 +01:00
.swiftformat Move files to apple subdir 2025-06-22 14:35:42 +02:00
.swiftlint.yml Move files to apple subdir 2025-06-22 14:35:42 +02:00
bun.lock Disable create session modal animation in session detail view 2025-07-08 00:43:51 +01:00
CHANGELOG.md Add release process note to CLAUDE.md and prepare for beta 9 release 2025-07-11 10:33:53 +02:00
CLAUDE.md Integrate screencap functionality for remote screen sharing (#209) 2025-07-06 03:31:34 +01:00
package-lock.json Integrate screencap functionality for remote screen sharing (#209) 2025-07-06 03:31:34 +01:00
package.json Disable create session modal animation in session detail view 2025-07-08 00:43:51 +01:00
Package.swift Integrate screencap functionality for remote screen sharing (#209) 2025-07-06 03:31:34 +01:00
README.md refactor: major project restructuring - move macOS app to mac/ directory 2025-06-20 13:20:01 +02:00
VibeTunnel-Info.plist refactor: major project restructuring - move macOS app to mac/ directory 2025-06-20 13:20:01 +02:00

VibeTunnel macOS App

This directory contains the macOS version of VibeTunnel.

Quick Start

Building

# Using Xcode
xcodebuild -workspace VibeTunnel.xcworkspace -scheme VibeTunnel build

# Using build script
./scripts/build.sh

Running Tests

xcodebuild -workspace VibeTunnel.xcworkspace -scheme VibeTunnel test

Creating Release

./scripts/build.sh --configuration Release --sign
./scripts/create-dmg.sh build/Build/Products/Release/VibeTunnel.app

Project Structure

mac/
├── VibeTunnel/           # Source code
│   ├── Core/            # Core services and models
│   ├── Presentation/    # Views and UI components
│   └── Utilities/       # Helper utilities
├── VibeTunnelTests/     # Unit tests
├── scripts/             # Build and release scripts
├── docs/                # macOS-specific documentation
└── private/             # Signing keys (not in git)

Scripts

  • build.sh - Build the app with optional signing
  • create-dmg.sh - Create a DMG for distribution
  • release.sh - Full release process
  • monitor-ci.sh - Monitor CI build status
  • sign-and-notarize.sh - Code signing and notarization

Documentation

See docs/ for macOS-specific documentation:

  • Code signing setup
  • Release process
  • Sparkle update framework
  • Development signing

CI/CD

The app is built automatically on GitHub Actions:

  • On every push to main
  • On pull requests
  • For releases (tagged with v*)

See .github/workflows/swift.yml for the build configuration.