vibetunnel/mac/VibeTunnel/Core/Services/SessionService.swift

224 lines
7.7 KiB
Swift

import Foundation
import Observation
/// Request body for creating a new session
struct SessionCreateRequest: Encodable {
let command: [String]
let workingDir: String
let titleMode: String
let name: String?
let spawnTerminal: Bool?
let cols: Int?
let rows: Int?
let gitRepoPath: String?
let gitBranch: String?
enum CodingKeys: String, CodingKey {
case command
case workingDir
case titleMode
case name
case spawnTerminal = "spawn_terminal"
case cols
case rows
case gitRepoPath
case gitBranch
}
func encode(to encoder: Encoder) throws {
var container = encoder.container(keyedBy: CodingKeys.self)
try container.encode(command, forKey: .command)
try container.encode(workingDir, forKey: .workingDir)
try container.encode(titleMode, forKey: .titleMode)
// Only encode optional values if they're present
try container.encodeIfPresent(name, forKey: .name)
try container.encodeIfPresent(spawnTerminal, forKey: .spawnTerminal)
try container.encodeIfPresent(cols, forKey: .cols)
try container.encodeIfPresent(rows, forKey: .rows)
try container.encodeIfPresent(gitRepoPath, forKey: .gitRepoPath)
try container.encodeIfPresent(gitBranch, forKey: .gitBranch)
}
}
/// Service for managing session-related API operations.
///
/// Provides high-level methods for interacting with terminal sessions through
/// the server API, including renaming and terminating sessions. Handles authentication
/// and error management for all session-related operations.
@MainActor
@Observable
final class SessionService {
private let serverManager: ServerManager
private let sessionMonitor: SessionMonitor
init(serverManager: ServerManager, sessionMonitor: SessionMonitor) {
self.serverManager = serverManager
self.sessionMonitor = sessionMonitor
}
/// Rename a session
func renameSession(sessionId: String, to newName: String) async throws {
let trimmedName = newName.trimmingCharacters(in: .whitespacesAndNewlines)
guard !trimmedName.isEmpty else {
throw SessionServiceError.invalidName
}
let body = ["name": trimmedName]
try await serverManager.performVoidRequest(
endpoint: "\(APIEndpoints.sessions)/\(sessionId)",
method: "PATCH",
body: body
)
// Force refresh the session monitor to see the update immediately
await sessionMonitor.refresh()
}
/// Terminate a session
///
/// This method performs a two-step termination process:
/// 1. Sends a DELETE request to the server to kill the process
/// 2. Closes the terminal window if it was opened by VibeTunnel
///
/// The window closing step is crucial for user experience - it prevents
/// the accumulation of empty terminal windows after killing processes.
/// However, it only closes windows that VibeTunnel opened via AppleScript,
/// not windows from external `vt` attachments.
///
/// - Parameter sessionId: The ID of the session to terminate
/// - Throws: `SessionServiceError` if the termination request fails
///
/// - Note: The server implements graceful termination (SIGTERM SIGKILL)
/// with a 3-second timeout before force-killing processes.
func terminateSession(sessionId: String) async throws {
try await serverManager.performVoidRequest(
endpoint: "\(APIEndpoints.sessions)/\(sessionId)",
method: "DELETE"
)
// After successfully terminating the session, close the window if we opened it.
// This is the key feature that prevents orphaned terminal windows.
//
// Why this matters:
// - Simple commands (like `ls`) exit naturally and close their windows
// - Long-running processes (like `claude`) leave windows open when killed
// - This ensures consistent behavior - windows always close when sessions end
//
// The check inside closeWindowIfOpenedByUs ensures we only close windows
// that VibeTunnel created, not externally attached sessions.
_ = await MainActor.run {
WindowTracker.shared.closeWindowIfOpenedByUs(for: sessionId)
}
// The session monitor will automatically update via its polling mechanism
}
/// Send input text to a session
func sendInput(to sessionId: String, text: String) async throws {
guard serverManager.isRunning else {
throw SessionServiceError.serverNotRunning
}
let body = ["text": text]
try await serverManager.performVoidRequest(
endpoint: "\(APIEndpoints.sessions)/\(sessionId)/input",
method: "POST",
body: body
)
}
/// Send a key command to a session
func sendKey(to sessionId: String, key: String) async throws {
guard serverManager.isRunning else {
throw SessionServiceError.serverNotRunning
}
let body = ["key": key]
try await serverManager.performVoidRequest(
endpoint: "\(APIEndpoints.sessions)/\(sessionId)/input",
method: "POST",
body: body
)
}
/// Create a new session
func createSession(
command: [String],
workingDir: String,
name: String? = nil,
titleMode: String = "dynamic",
spawnTerminal: Bool = false,
cols: Int = 120,
rows: Int = 30,
gitRepoPath: String? = nil,
gitBranch: String? = nil
)
async throws -> String
{
guard serverManager.isRunning else {
throw SessionServiceError.serverNotRunning
}
// Trim the name if provided
let trimmedName = name?.trimmingCharacters(in: .whitespacesAndNewlines)
let finalName = (trimmedName?.isEmpty ?? true) ? nil : trimmedName
// Create the strongly-typed request
let requestBody = SessionCreateRequest(
command: command,
workingDir: workingDir,
titleMode: titleMode,
name: finalName,
spawnTerminal: spawnTerminal ? true : nil,
cols: spawnTerminal ? nil : cols,
rows: spawnTerminal ? nil : rows,
gitRepoPath: gitRepoPath,
gitBranch: gitBranch
)
// Use performRequest to create the session
let createResponse = try await serverManager.performRequest(
endpoint: APIEndpoints.sessions,
method: "POST",
body: requestBody,
responseType: CreateSessionResponse.self
)
// Refresh session list
await sessionMonitor.refresh()
return createResponse.sessionId
}
}
/// Errors that can occur during session service operations
/// Errors that can occur during session service operations.
///
/// Provides detailed error cases for session management failures,
/// including validation errors, network issues, and server state problems.
enum SessionServiceError: LocalizedError {
case invalidName
case invalidURL
case serverNotRunning
case requestFailed(statusCode: Int)
case createFailed(message: String)
case invalidResponse
var errorDescription: String? {
switch self {
case .invalidName:
ErrorMessages.sessionNameEmpty
case .invalidURL:
ErrorMessages.invalidServerURL
case .serverNotRunning:
ErrorMessages.serverNotRunning
case .requestFailed(let statusCode):
"Request failed with status code: \(statusCode)"
case .createFailed(let message):
message
case .invalidResponse:
ErrorMessages.invalidServerResponse
}
}
}