mirror of
https://github.com/samsonjs/vibetunnel.git
synced 2026-03-25 09:25:50 +00:00
495 lines
17 KiB
Swift
495 lines
17 KiB
Swift
import AppKit
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import SwiftUI
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/// Custom borderless window that appears below the menu bar icon.
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///
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/// Provides a dropdown-style window for the menu bar application
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/// without the standard macOS popover arrow. Handles automatic positioning below
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/// the status item, click-outside dismissal, and proper window management.
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private enum DesignConstants {
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static let menuCornerRadius: CGFloat = 12
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}
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@MainActor
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final class CustomMenuWindow: NSPanel {
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private var eventMonitor: Any?
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private let hostingController: NSHostingController<AnyView>
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private var retainedContentView: AnyView?
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private var isEventMonitoringActive = false
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private var targetFrame: NSRect?
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private weak var statusBarButton: NSStatusBarButton?
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private var _isWindowVisible = false
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private var frameObserver: Any?
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private var lastBounds: CGRect = .zero
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private var maskLayer: CAShapeLayer?
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/// Tracks whether the new session form is currently active
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var isNewSessionActive = false
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/// Tracks whether file selection is in progress
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var isFileSelectionInProgress = false
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/// Closure to be called when window shows
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var onShow: (() -> Void)?
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/// Closure to be called when window hides
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var onHide: (() -> Void)?
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/// More reliable visibility tracking
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var isWindowVisible: Bool {
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_isWindowVisible
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}
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init(contentView: some View) {
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// Store the content view to prevent deallocation in Release builds
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let wrappedView = AnyView(contentView)
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self.retainedContentView = wrappedView
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// Create content view controller with the wrapped view
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hostingController = NSHostingController(rootView: wrappedView)
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// Initialize window with appropriate style
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super.init(
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contentRect: NSRect(x: 0, y: 0, width: 384, height: 400),
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styleMask: [.borderless, .utilityWindow],
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backing: .buffered,
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defer: false
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)
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// Configure window appearance
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isOpaque = false
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backgroundColor = .clear
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hasShadow = true
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level = .popUpMenu
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collectionBehavior = [.canJoinAllSpaces, .fullScreenAuxiliary, .transient, .ignoresCycle]
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isMovableByWindowBackground = false
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hidesOnDeactivate = false
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isReleasedWhenClosed = false
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// Allow the window to become key but not main
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// This helps maintain button highlight state
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acceptsMouseMovedEvents = false
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// Set content view controller
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contentViewController = hostingController
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// Force the view to load immediately
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_ = hostingController.view
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// Add visual effect background with custom shape
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if let contentView = contentViewController?.view {
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contentView.wantsLayer = true
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// Create a custom mask layer for side-rounded corners
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let maskLayer = CAShapeLayer()
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maskLayer.path = createSideRoundedPath(
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in: contentView.bounds,
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cornerRadius: DesignConstants.menuCornerRadius
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)
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contentView.layer?.mask = maskLayer
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self.maskLayer = maskLayer
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lastBounds = contentView.bounds
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// Update mask when bounds change
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contentView.postsFrameChangedNotifications = true
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self.frameObserver = NotificationCenter.default.addObserver(
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forName: NSView.frameDidChangeNotification,
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object: contentView,
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queue: .main
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) { [weak self, weak contentView] _ in
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Task { @MainActor in
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guard let self, let contentView else { return }
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let currentBounds = contentView.bounds
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guard currentBounds != self.lastBounds else { return }
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self.lastBounds = currentBounds
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self.maskLayer?.path = self.createSideRoundedPath(
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in: currentBounds,
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cornerRadius: DesignConstants.menuCornerRadius
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)
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}
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}
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// Add subtle shadow
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contentView.shadow = NSShadow()
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contentView.shadow?.shadowOffset = NSSize(width: 0, height: -1)
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contentView.shadow?.shadowBlurRadius = 12
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contentView.shadow?.shadowColor = NSColor.black.withAlphaComponent(0.3)
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}
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}
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func show(relativeTo statusItemButton: NSStatusBarButton) {
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// Store button reference (state should already be set by StatusBarMenuManager)
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self.statusBarButton = statusItemButton
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// First, make sure the SwiftUI hierarchy has laid itself out
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hostingController.view.layoutSubtreeIfNeeded()
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// Determine the preferred size based on the content's intrinsic size
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let fittingSize = hostingController.view.fittingSize
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let preferredSize = NSSize(width: fittingSize.width, height: fittingSize.height)
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// Update the panel's content size
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setContentSize(preferredSize)
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// Get status item frame in screen coordinates
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if let statusWindow = statusItemButton.window {
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let buttonBounds = statusItemButton.bounds
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let buttonFrameInWindow = statusItemButton.convert(buttonBounds, to: nil)
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let buttonFrameInScreen = statusWindow.convertToScreen(buttonFrameInWindow)
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// Check if the button frame is valid and visible
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if buttonFrameInScreen.width > 0, buttonFrameInScreen.height > 0 {
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// Calculate optimal position relative to the status bar icon
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let targetFrame = calculateOptimalFrame(
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relativeTo: buttonFrameInScreen,
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preferredSize: preferredSize
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)
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// Set frame directly without animation
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setFrame(targetFrame, display: false)
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// Clear target frame since we're not animating
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self.targetFrame = nil
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} else {
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// Fallback: Position at top right of screen
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showAtTopRightFallback(withSize: preferredSize)
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self.targetFrame = nil
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}
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} else {
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// Fallback case
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showAtTopRightFallback(withSize: preferredSize)
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self.targetFrame = nil
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}
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// Ensure the hosting controller's view is loaded
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_ = hostingController.view
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// Display window with animation
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displayWindowWithAnimation()
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}
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private func displayWindowWithAnimation() {
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// Group all visual changes in a single transaction to prevent flicker
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CATransaction.begin()
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CATransaction.setDisableActions(true) // Disable all implicit animations
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CATransaction.setCompletionBlock { [weak self] in
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// Setup event monitoring after all visual changes are complete
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self?.setupEventMonitoring()
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}
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// Set all visual properties at once
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alphaValue = 1.0
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// Button state is managed by StatusBarMenuManager, don't change it here
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// Show window without activating the app aggressively
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// This helps maintain the button's highlight state
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orderFront(nil)
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makeKey()
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// Ensure window can receive keyboard events for navigation
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becomeKey()
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// Button state is managed by StatusBarMenuManager
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// Set first responder after window is visible
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makeFirstResponder(self)
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// Force immediate layout of all subviews to prevent delayed rendering
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contentView?.layoutSubtreeIfNeeded()
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// Mark window as visible
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_isWindowVisible = true
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// Commit all changes at once
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CATransaction.commit()
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onShow?()
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}
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private func displayWindowSafely() {
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// This method is now just a fallback for compatibility
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displayWindowWithAnimation()
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}
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private func displayWindowFallback() async {
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NSApp.activate(ignoringOtherApps: true)
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self.makeKeyAndOrderFront(nil)
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self.alphaValue = 1.0 // Set to full opacity immediately
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self.setupEventMonitoring()
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}
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private func calculateOptimalFrame(relativeTo statusFrame: NSRect, preferredSize: NSSize) -> NSRect {
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guard let screen = NSScreen.main else {
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let defaultScreenWidth: CGFloat = 1_920
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let defaultScreenHeight: CGFloat = 1_080
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let rightMargin: CGFloat = 10
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let menuBarHeight: CGFloat = 25
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let gap: CGFloat = 5
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let x = defaultScreenWidth - preferredSize.width - rightMargin
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let y = defaultScreenHeight - menuBarHeight - preferredSize.height - gap
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return NSRect(origin: NSPoint(x: x, y: y), size: preferredSize)
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}
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let screenFrame = screen.visibleFrame
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let gap: CGFloat = 5
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// Check if the status frame appears to be invalid
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if statusFrame.midX < 100, statusFrame.midY < 100 {
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// Fall back to top-right positioning
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let rightMargin: CGFloat = 10
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let x = screenFrame.maxX - preferredSize.width - rightMargin
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let y = screenFrame.maxY - preferredSize.height - gap
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return NSRect(origin: NSPoint(x: x, y: y), size: preferredSize)
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}
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// Start with centered position below status item
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var x = statusFrame.midX - preferredSize.width / 2
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let y = statusFrame.minY - preferredSize.height - gap
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// Ensure window stays within screen bounds
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let minX = screenFrame.minX + 10
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let maxX = screenFrame.maxX - preferredSize.width - 10
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x = max(minX, min(maxX, x))
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// Ensure window doesn't go below screen
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let finalY = max(screenFrame.minY + 10, y)
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return NSRect(
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origin: NSPoint(x: x, y: finalY),
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size: preferredSize
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)
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}
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private func showAtTopRightFallback(withSize preferredSize: NSSize) {
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guard let screen = NSScreen.main else { return }
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let screenFrame = screen.visibleFrame
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let rightMargin: CGFloat = 10
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let gap: CGFloat = 5
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let x = screenFrame.maxX - preferredSize.width - rightMargin
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let y = screenFrame.maxY - preferredSize.height - gap
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let fallbackFrame = NSRect(
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origin: NSPoint(x: x, y: y),
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size: preferredSize
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)
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setFrame(fallbackFrame, display: false)
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}
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func hide() {
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// Mark window as not visible
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_isWindowVisible = false
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isNewSessionActive = false // Always reset this state
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isFileSelectionInProgress = false // Reset file selection state
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// Button state will be reset by StatusBarMenuManager via onHide callback
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orderOut(nil)
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teardownEventMonitoring()
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onHide?()
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}
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override func orderOut(_ sender: Any?) {
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super.orderOut(sender)
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// Mark window as not visible
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_isWindowVisible = false
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// Button state will be reset by StatusBarMenuManager via onHide callback
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onHide?()
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}
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private func setupEventMonitoring() {
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teardownEventMonitoring()
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guard isVisible else { return }
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eventMonitor = NSEvent.addGlobalMonitorForEvents(matching: [
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.leftMouseDown,
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.rightMouseDown
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]) { [weak self] _ in
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guard let self, self.isVisible else { return }
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let mouseLocation = NSEvent.mouseLocation
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// Don't dismiss if new session is active or file selection is in progress
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if self.isNewSessionActive || self.isFileSelectionInProgress {
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// Check if clicking on status bar button to allow closing via menu icon
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if let button = self.statusBarButton,
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let buttonWindow = button.window
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{
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let buttonFrame = buttonWindow.convertToScreen(button.convert(button.bounds, to: nil))
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if buttonFrame.contains(mouseLocation) {
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// User clicked the menu bar icon, dismiss even with new session active
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self.hide()
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}
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}
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return
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}
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if !self.frame.contains(mouseLocation) {
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self.hide()
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}
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}
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isEventMonitoringActive = true
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}
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private func teardownEventMonitoring() {
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if let monitor = eventMonitor {
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NSEvent.removeMonitor(monitor)
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eventMonitor = nil
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isEventMonitoringActive = false
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}
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}
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override func resignKey() {
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super.resignKey()
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// Don't hide if new session form is active or file selection is in progress
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if !isNewSessionActive && !isFileSelectionInProgress {
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hide()
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}
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}
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override var canBecomeKey: Bool {
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true
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}
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override func makeKey() {
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super.makeKey()
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// Set first responder after window is visible
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makeFirstResponder(self)
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}
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override var canBecomeMain: Bool {
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false
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}
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deinit {
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MainActor.assumeIsolated {
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teardownEventMonitoring()
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if let observer = frameObserver {
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NotificationCenter.default.removeObserver(observer)
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}
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}
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}
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private func createSideRoundedPath(in rect: CGRect, cornerRadius: CGFloat) -> CGPath {
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let path = CGMutablePath()
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// Start from top-left corner (flat)
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path.move(to: CGPoint(x: rect.minX, y: rect.minY))
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// Top edge (flat)
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path.addLine(to: CGPoint(x: rect.maxX, y: rect.minY))
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// Right edge with rounded corners
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path.addArc(
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center: CGPoint(x: rect.maxX - cornerRadius, y: rect.minY + cornerRadius),
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radius: cornerRadius,
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startAngle: -CGFloat.pi / 2,
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endAngle: 0,
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clockwise: false
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)
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path.addLine(to: CGPoint(x: rect.maxX, y: rect.maxY - cornerRadius))
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path.addArc(
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center: CGPoint(x: rect.maxX - cornerRadius, y: rect.maxY - cornerRadius),
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radius: cornerRadius,
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startAngle: 0,
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endAngle: CGFloat.pi / 2,
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clockwise: false
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)
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// Bottom edge (flat)
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path.addLine(to: CGPoint(x: rect.minX, y: rect.maxY))
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// Left edge with rounded corners
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path.addArc(
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center: CGPoint(x: rect.minX + cornerRadius, y: rect.maxY - cornerRadius),
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radius: cornerRadius,
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startAngle: CGFloat.pi / 2,
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endAngle: CGFloat.pi,
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clockwise: false
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)
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path.addLine(to: CGPoint(x: rect.minX, y: rect.minY + cornerRadius))
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path.addArc(
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center: CGPoint(x: rect.minX + cornerRadius, y: rect.minY + cornerRadius),
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radius: cornerRadius,
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startAngle: CGFloat.pi,
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endAngle: 3 * CGFloat.pi / 2,
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clockwise: false
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)
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path.closeSubpath()
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return path
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}
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}
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/// A wrapper view that applies modern SwiftUI material background to menu content.
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struct CustomMenuContainer<Content: View>: View {
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@ViewBuilder let content: Content
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@Environment(\.colorScheme)
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private var colorScheme
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var body: some View {
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content
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.fixedSize()
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.background {
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// First layer: tinted background for better readability
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SideRoundedRectangle(cornerRadius: DesignConstants.menuCornerRadius)
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.fill(backgroundTint)
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}
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.background(backgroundMaterial, in: SideRoundedRectangle(cornerRadius: DesignConstants.menuCornerRadius))
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.overlay(
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SideRoundedRectangle(cornerRadius: DesignConstants.menuCornerRadius)
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.stroke(borderColor, lineWidth: 1)
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)
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}
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private var backgroundTint: Color {
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switch colorScheme {
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case .dark:
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// Black tint at 25% opacity for better text readability
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Color.black.opacity(0.25)
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case .light:
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// White tint at 45% opacity for better contrast
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Color.white.opacity(0.45)
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@unknown default:
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Color.black.opacity(0.25)
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}
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}
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private var borderColor: Color {
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switch colorScheme {
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case .dark:
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Color.white.opacity(0.1)
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case .light:
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Color.black.opacity(0.2)
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@unknown default:
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Color.white.opacity(0.5)
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}
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}
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private var backgroundMaterial: some ShapeStyle {
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switch colorScheme {
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case .dark:
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return .ultraThinMaterial
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case .light:
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// Use a darker material in light mode for better contrast
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return .regularMaterial
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@unknown default:
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return .ultraThinMaterial
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}
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}
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}
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