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Don't delete textures before destroying OpenGL context.
Destroying the context destroys all of OpenGL (see https://www.khronos.org/opengl/wiki/OpenGL_Context), so deleting textures is redundant. PiperOrigin-RevId: 431653728
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@ -295,8 +295,6 @@ import java.util.concurrent.atomic.AtomicInteger;
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public void release() {
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public void release() {
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externalCopyFrameProcessor.release();
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externalCopyFrameProcessor.release();
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transformationFrameProcessor.release();
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transformationFrameProcessor.release();
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GlUtil.deleteTexture(inputExternalTexId);
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GlUtil.deleteTexture(intermediateTexId);
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GlUtil.destroyEglContext(eglDisplay, eglContext);
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GlUtil.destroyEglContext(eglDisplay, eglContext);
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inputSurfaceTexture.release();
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inputSurfaceTexture.release();
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inputSurface.release();
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inputSurface.release();
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