mirror of
https://github.com/samsonjs/media.git
synced 2026-04-02 10:45:51 +00:00
Add an input switcher to switch between input types.
Also make FinalShaderProgramWrapper always receive internal texture. This means it does not sample from a input texture, and its input color is always linear, hence the input type does not matter. PiperOrigin-RevId: 527869045
This commit is contained in:
parent
4b75397f4e
commit
349eca7ae2
6 changed files with 366 additions and 156 deletions
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@ -38,7 +38,7 @@ import org.checkerframework.checker.nullness.qual.MonotonicNonNull;
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* <p>Public methods in this class can be called from any thread.
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*/
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@UnstableApi
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/* package */ final class BitmapTextureManager implements InputHandler {
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/* package */ final class BitmapTextureManager implements TextureManager {
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private final GlShaderProgram shaderProgram;
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private final VideoFrameProcessingTaskExecutor videoFrameProcessingTaskExecutor;
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// The queue holds all bitmaps with one or more frames pending to be sent downstream.
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@ -251,11 +251,15 @@ public final class DefaultVideoFrameProcessor implements VideoFrameProcessor {
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private final EGLDisplay eglDisplay;
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private final EGLContext eglContext;
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private final InputSwitcher inputSwitcher;
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private final VideoFrameProcessingTaskExecutor videoFrameProcessingTaskExecutor;
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private final InputHandler inputHandler;
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// TODO(b/274109008) Use InputSwither to interact with texture manager.
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// Owned and released by inputSwitcher.
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private final TextureManager textureManager;
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private final boolean renderFramesAutomatically;
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private final FinalShaderProgramWrapper finalShaderProgramWrapper;
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private final ImmutableList<GlShaderProgram> allShaderPrograms;
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// Shader programs that apply Effects.
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private final ImmutableList<GlShaderProgram> effectsShaderPrograms;
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// A queue of input streams that have not been fully processed identified by their input types.
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private final Queue<@InputType Integer> unprocessedInputStreams;
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@ -268,41 +272,23 @@ public final class DefaultVideoFrameProcessor implements VideoFrameProcessor {
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private DefaultVideoFrameProcessor(
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EGLDisplay eglDisplay,
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EGLContext eglContext,
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InputSwitcher inputSwitcher,
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@InputType int inputType,
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VideoFrameProcessingTaskExecutor videoFrameProcessingTaskExecutor,
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ImmutableList<GlShaderProgram> shaderPrograms,
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boolean renderFramesAutomatically)
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throws VideoFrameProcessingException {
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ImmutableList<GlShaderProgram> effectsShaderPrograms,
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boolean renderFramesAutomatically) {
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this.eglDisplay = eglDisplay;
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this.eglContext = eglContext;
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this.inputSwitcher = inputSwitcher;
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this.videoFrameProcessingTaskExecutor = videoFrameProcessingTaskExecutor;
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this.renderFramesAutomatically = renderFramesAutomatically;
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this.unprocessedInputStreams = new ConcurrentLinkedQueue<>();
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checkState(!shaderPrograms.isEmpty());
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checkState(getLast(shaderPrograms) instanceof FinalShaderProgramWrapper);
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checkState(!effectsShaderPrograms.isEmpty());
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checkState(getLast(effectsShaderPrograms) instanceof FinalShaderProgramWrapper);
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GlShaderProgram inputShaderProgram = shaderPrograms.get(0);
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switch (inputType) {
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case VideoFrameProcessor.INPUT_TYPE_SURFACE:
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checkState(inputShaderProgram instanceof ExternalShaderProgram);
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inputHandler =
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new ExternalTextureManager(
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(ExternalShaderProgram) inputShaderProgram, videoFrameProcessingTaskExecutor);
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break;
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case VideoFrameProcessor.INPUT_TYPE_BITMAP:
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inputHandler =
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new BitmapTextureManager(inputShaderProgram, videoFrameProcessingTaskExecutor);
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break;
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case VideoFrameProcessor.INPUT_TYPE_TEXTURE_ID: // fall through
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default:
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throw new VideoFrameProcessingException("Input type not supported yet");
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}
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inputShaderProgram.setInputListener(inputHandler);
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finalShaderProgramWrapper = (FinalShaderProgramWrapper) getLast(shaderPrograms);
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textureManager = inputSwitcher.switchToInput(inputType);
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finalShaderProgramWrapper = (FinalShaderProgramWrapper) getLast(effectsShaderPrograms);
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finalShaderProgramWrapper.setOnInputStreamProcessedListener(
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() -> {
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@InputType int currentInputType = unprocessedInputStreams.remove();
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@ -319,7 +305,7 @@ public final class DefaultVideoFrameProcessor implements VideoFrameProcessor {
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}
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return inputStreamEnded && unprocessedInputStreams.isEmpty();
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});
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allShaderPrograms = shaderPrograms;
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this.effectsShaderPrograms = effectsShaderPrograms;
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}
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/** Returns the task executor that runs video frame processing tasks. */
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@ -344,7 +330,7 @@ public final class DefaultVideoFrameProcessor implements VideoFrameProcessor {
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* @param height The default height for input buffers, in pixels.
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*/
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public void setInputDefaultBufferSize(int width, int height) {
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inputHandler.setDefaultBufferSize(width, height);
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textureManager.setDefaultBufferSize(width, height);
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}
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@Override
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@ -352,7 +338,7 @@ public final class DefaultVideoFrameProcessor implements VideoFrameProcessor {
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checkState(
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hasRefreshedNextInputFrameInfo,
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"setInputFrameInfo must be called before queueing another bitmap");
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inputHandler.queueInputBitmap(
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textureManager.queueInputBitmap(
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inputBitmap,
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durationUs,
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checkNotNull(nextInputFrameInfo).offsetToAddUs,
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@ -363,13 +349,13 @@ public final class DefaultVideoFrameProcessor implements VideoFrameProcessor {
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@Override
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public Surface getInputSurface() {
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return inputHandler.getInputSurface();
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return textureManager.getInputSurface();
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}
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@Override
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public void registerInputStream(@InputType int inputType) {
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if (!unprocessedInputStreams.isEmpty()) {
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inputHandler.signalEndOfCurrentInputStream();
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textureManager.signalEndOfCurrentInputStream();
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// Wait until the current video is processed before continuing to the next input.
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if (checkNotNull(unprocessedInputStreams.peek()) == INPUT_TYPE_SURFACE) {
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latch = new CountDownLatch(1);
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@ -396,13 +382,13 @@ public final class DefaultVideoFrameProcessor implements VideoFrameProcessor {
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checkStateNotNull(
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nextInputFrameInfo, "setInputFrameInfo must be called before registering input frames");
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inputHandler.registerInputFrame(nextInputFrameInfo);
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textureManager.registerInputFrame(nextInputFrameInfo);
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hasRefreshedNextInputFrameInfo = false;
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}
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@Override
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public int getPendingInputFrameCount() {
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return inputHandler.getPendingFrameCount();
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return textureManager.getPendingFrameCount();
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}
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@Override
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@ -423,8 +409,8 @@ public final class DefaultVideoFrameProcessor implements VideoFrameProcessor {
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public void signalEndOfInput() {
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checkState(!inputStreamEnded);
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inputStreamEnded = true;
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inputHandler.signalEndOfCurrentInputStream();
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inputHandler.signalEndOfInput();
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textureManager.signalEndOfCurrentInputStream();
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inputSwitcher.signalEndOfInput();
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}
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@Override
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@ -432,10 +418,10 @@ public final class DefaultVideoFrameProcessor implements VideoFrameProcessor {
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try {
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videoFrameProcessingTaskExecutor.flush();
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CountDownLatch latch = new CountDownLatch(1);
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inputHandler.setOnFlushCompleteListener(latch::countDown);
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textureManager.setOnFlushCompleteListener(latch::countDown);
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videoFrameProcessingTaskExecutor.submit(finalShaderProgramWrapper::flush);
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latch.await();
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inputHandler.setOnFlushCompleteListener(null);
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textureManager.setOnFlushCompleteListener(null);
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} catch (InterruptedException e) {
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Thread.currentThread().interrupt();
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}
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@ -450,7 +436,6 @@ public final class DefaultVideoFrameProcessor implements VideoFrameProcessor {
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Thread.currentThread().interrupt();
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throw new IllegalStateException(unexpected);
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}
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inputHandler.release();
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}
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/**
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@ -526,35 +511,54 @@ public final class DefaultVideoFrameProcessor implements VideoFrameProcessor {
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throw new VideoFrameProcessingException("BT.2020 PQ OpenGL output isn't supported.");
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}
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}
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VideoFrameProcessingTaskExecutor videoFrameProcessingTaskExecutor =
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new VideoFrameProcessingTaskExecutor(singleThreadExecutorService, listener);
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ColorInfo linearColorInfo =
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outputColorInfo
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.buildUpon()
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.setColorTransfer(C.COLOR_TRANSFER_LINEAR)
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.setHdrStaticInfo(null)
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.build();
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InputSwitcher inputSwitcher =
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new InputSwitcher(
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context,
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inputColorInfo,
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/* outputColorInfo= */ linearColorInfo,
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glObjectsProvider,
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videoFrameProcessingTaskExecutor,
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enableColorTransfers);
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ImmutableList<GlShaderProgram> shaderPrograms =
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ImmutableList<GlShaderProgram> effectsShaderPrograms =
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getGlShaderProgramsForGlEffects(
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context,
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effects,
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eglDisplay,
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eglContext,
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debugViewProvider,
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inputColorInfo,
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/* inputColorInfo= */ linearColorInfo,
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outputColorInfo,
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enableColorTransfers,
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inputType,
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renderFramesAutomatically,
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executor,
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listener,
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glObjectsProvider,
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textureOutputListener);
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setGlObjectProviderOnShaderPrograms(shaderPrograms, glObjectsProvider);
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VideoFrameProcessingTaskExecutor videoFrameProcessingTaskExecutor =
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new VideoFrameProcessingTaskExecutor(singleThreadExecutorService, listener);
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// TODO(b/274109008): Register both image and video input.
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inputSwitcher.registerInput(inputType);
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inputSwitcher.setDownstreamShaderProgram(effectsShaderPrograms.get(0));
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setGlObjectProviderOnShaderPrograms(effectsShaderPrograms, glObjectsProvider);
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chainShaderProgramsWithListeners(
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shaderPrograms, videoFrameProcessingTaskExecutor, listener, executor);
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effectsShaderPrograms, videoFrameProcessingTaskExecutor, listener, executor);
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return new DefaultVideoFrameProcessor(
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eglDisplay,
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eglContext,
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inputSwitcher,
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inputType,
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videoFrameProcessingTaskExecutor,
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shaderPrograms,
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effectsShaderPrograms,
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renderFramesAutomatically);
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}
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@ -566,8 +570,7 @@ public final class DefaultVideoFrameProcessor implements VideoFrameProcessor {
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* <p>All {@link Effect} instances must be {@link GlEffect} instances.
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*
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* @return A non-empty list of {@link GlShaderProgram} instances to apply in the given order. The
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* first is an {@link ExternalShaderProgram} and the last is a {@link
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* FinalShaderProgramWrapper}.
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* last is a {@link FinalShaderProgramWrapper}.
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*/
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private static ImmutableList<GlShaderProgram> getGlShaderProgramsForGlEffects(
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Context context,
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@ -578,7 +581,6 @@ public final class DefaultVideoFrameProcessor implements VideoFrameProcessor {
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ColorInfo inputColorInfo,
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ColorInfo outputColorInfo,
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boolean enableColorTransfers,
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@InputType int inputType,
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boolean renderFramesAutomatically,
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Executor executor,
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Listener listener,
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@ -589,13 +591,6 @@ public final class DefaultVideoFrameProcessor implements VideoFrameProcessor {
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ImmutableList.Builder<GlMatrixTransformation> matrixTransformationListBuilder =
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new ImmutableList.Builder<>();
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ImmutableList.Builder<RgbMatrix> rgbMatrixListBuilder = new ImmutableList.Builder<>();
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boolean sampleFromInputTexture = true;
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ColorInfo linearColorInfo =
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outputColorInfo
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.buildUpon()
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.setColorTransfer(C.COLOR_TRANSFER_LINEAR)
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.setHdrStaticInfo(null)
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.build();
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for (int i = 0; i < effects.size(); i++) {
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Effect effect = effects.get(i);
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checkArgument(
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@ -617,38 +612,13 @@ public final class DefaultVideoFrameProcessor implements VideoFrameProcessor {
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matrixTransformationListBuilder.build();
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ImmutableList<RgbMatrix> rgbMatrices = rgbMatrixListBuilder.build();
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boolean isOutputTransferHdr = ColorInfo.isTransferHdr(outputColorInfo);
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if (!matrixTransformations.isEmpty() || !rgbMatrices.isEmpty() || sampleFromInputTexture) {
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DefaultShaderProgram defaultShaderProgram;
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if (sampleFromInputTexture) {
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if (inputType == INPUT_TYPE_SURFACE) {
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defaultShaderProgram =
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DefaultShaderProgram.createWithExternalSampler(
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context,
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matrixTransformations,
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rgbMatrices,
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inputColorInfo,
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linearColorInfo,
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enableColorTransfers);
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} else {
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defaultShaderProgram =
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DefaultShaderProgram.createWithInternalSampler(
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context,
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matrixTransformations,
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rgbMatrices,
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inputColorInfo,
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linearColorInfo,
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enableColorTransfers,
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inputType);
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}
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} else {
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defaultShaderProgram =
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DefaultShaderProgram.create(
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context, matrixTransformations, rgbMatrices, isOutputTransferHdr);
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}
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if (!matrixTransformations.isEmpty() || !rgbMatrices.isEmpty()) {
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DefaultShaderProgram defaultShaderProgram =
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DefaultShaderProgram.create(
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context, matrixTransformations, rgbMatrices, isOutputTransferHdr);
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shaderProgramListBuilder.add(defaultShaderProgram);
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matrixTransformationListBuilder = new ImmutableList.Builder<>();
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rgbMatrixListBuilder = new ImmutableList.Builder<>();
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sampleFromInputTexture = false;
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}
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shaderProgramListBuilder.add(glEffect.toGlShaderProgram(context, isOutputTransferHdr));
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}
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@ -661,11 +631,9 @@ public final class DefaultVideoFrameProcessor implements VideoFrameProcessor {
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matrixTransformationListBuilder.build(),
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rgbMatrixListBuilder.build(),
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debugViewProvider,
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/* inputColorInfo= */ sampleFromInputTexture ? inputColorInfo : linearColorInfo,
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inputColorInfo,
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outputColorInfo,
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enableColorTransfers,
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sampleFromInputTexture,
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inputType,
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renderFramesAutomatically,
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executor,
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listener,
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@ -712,12 +680,13 @@ public final class DefaultVideoFrameProcessor implements VideoFrameProcessor {
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*/
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private void releaseShaderProgramsAndDestroyGlContext() {
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try {
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for (int i = 0; i < allShaderPrograms.size(); i++) {
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try {
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allShaderPrograms.get(i).release();
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} catch (Exception e) {
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Log.e(TAG, "Error releasing shader program", e);
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try {
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inputSwitcher.release();
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for (int i = 0; i < effectsShaderPrograms.size(); i++) {
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effectsShaderPrograms.get(i).release();
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}
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} catch (Exception e) {
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Log.e(TAG, "Error releasing shader program", e);
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}
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} finally {
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try {
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@ -15,6 +15,7 @@
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*/
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package androidx.media3.effect;
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import static androidx.media3.common.util.Assertions.checkState;
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import static androidx.media3.common.util.Assertions.checkStateNotNull;
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import android.graphics.Bitmap;
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@ -35,7 +36,7 @@ import java.util.concurrent.atomic.AtomicInteger;
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* Forwards externally produced frames that become available via a {@link SurfaceTexture} to an
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* {@link ExternalShaderProgram} for consumption.
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*/
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/* package */ final class ExternalTextureManager implements InputHandler {
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/* package */ final class ExternalTextureManager implements TextureManager {
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private final VideoFrameProcessingTaskExecutor videoFrameProcessingTaskExecutor;
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private final ExternalShaderProgram externalShaderProgram;
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@ -167,6 +168,7 @@ import java.util.concurrent.atomic.AtomicInteger;
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*/
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@Override
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public void registerInputFrame(FrameInfo frame) {
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checkState(!inputStreamEnded);
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pendingFrames.add(frame);
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}
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@ -15,7 +15,6 @@
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*/
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package androidx.media3.effect;
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import static androidx.media3.common.VideoFrameProcessor.INPUT_TYPE_SURFACE;
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import static androidx.media3.common.util.Assertions.checkNotNull;
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import static androidx.media3.common.util.Assertions.checkState;
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@ -63,7 +62,7 @@ import org.checkerframework.checker.nullness.qual.MonotonicNonNull;
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* <p>This wrapper is used for the final {@link DefaultShaderProgram} instance in the chain of
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* {@link DefaultShaderProgram} instances used by {@link VideoFrameProcessor}.
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*/
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/* package */ final class FinalShaderProgramWrapper implements ExternalShaderProgram {
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/* package */ final class FinalShaderProgramWrapper implements GlShaderProgram {
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/** Listener interface for the current input stream ending. */
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interface OnInputStreamProcessedListener {
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@ -82,15 +81,11 @@ import org.checkerframework.checker.nullness.qual.MonotonicNonNull;
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private final EGLDisplay eglDisplay;
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private final EGLContext eglContext;
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private final DebugViewProvider debugViewProvider;
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private final boolean sampleFromInputTexture;
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private final @VideoFrameProcessor.InputType int inputType;
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private final ColorInfo inputColorInfo;
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private final ColorInfo outputColorInfo;
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private final boolean enableColorTransfers;
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private final boolean renderFramesAutomatically;
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private final Executor videoFrameProcessorListenerExecutor;
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private final VideoFrameProcessor.Listener videoFrameProcessorListener;
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private final float[] textureTransformMatrix;
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private final Queue<Pair<GlTextureInfo, Long>> availableFrames;
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@Nullable private final DefaultVideoFrameProcessor.TextureOutputListener textureOutputListener;
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@ -127,8 +122,6 @@ import org.checkerframework.checker.nullness.qual.MonotonicNonNull;
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ColorInfo inputColorInfo,
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ColorInfo outputColorInfo,
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boolean enableColorTransfers,
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boolean sampleFromInputTexture,
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@VideoFrameProcessor.InputType int inputType,
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boolean renderFramesAutomatically,
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Executor videoFrameProcessorListenerExecutor,
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VideoFrameProcessor.Listener videoFrameProcessorListener,
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@ -140,9 +133,6 @@ import org.checkerframework.checker.nullness.qual.MonotonicNonNull;
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this.eglDisplay = eglDisplay;
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this.eglContext = eglContext;
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this.debugViewProvider = debugViewProvider;
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this.sampleFromInputTexture = sampleFromInputTexture;
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this.inputType = inputType;
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this.inputColorInfo = inputColorInfo;
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this.outputColorInfo = outputColorInfo;
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this.enableColorTransfers = enableColorTransfers;
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this.renderFramesAutomatically = renderFramesAutomatically;
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@ -151,7 +141,6 @@ import org.checkerframework.checker.nullness.qual.MonotonicNonNull;
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this.glObjectsProvider = glObjectsProvider;
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this.textureOutputListener = textureOutputListener;
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textureTransformMatrix = GlUtil.create4x4IdentityMatrix();
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inputListener = new InputListener() {};
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availableFrames = new ConcurrentLinkedQueue<>();
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}
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@ -240,20 +229,6 @@ import org.checkerframework.checker.nullness.qual.MonotonicNonNull;
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inputListener.onReadyToAcceptInputFrame();
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}
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@Override
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public void setTextureTransformMatrix(float[] textureTransformMatrix) {
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System.arraycopy(
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/* src= */ textureTransformMatrix,
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/* srcPos= */ 0,
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/* dest= */ this.textureTransformMatrix,
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/* destPost= */ 0,
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/* length= */ textureTransformMatrix.length);
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if (defaultShaderProgram != null) {
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defaultShaderProgram.setTextureTransformMatrix(textureTransformMatrix);
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}
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}
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@Override
|
||||
public synchronized void release() throws VideoFrameProcessingException {
|
||||
if (defaultShaderProgram != null) {
|
||||
|
|
@ -479,38 +454,14 @@ import org.checkerframework.checker.nullness.qual.MonotonicNonNull;
|
|||
DefaultShaderProgram defaultShaderProgram;
|
||||
ImmutableList<GlMatrixTransformation> expandedMatrixTransformations =
|
||||
matrixTransformationListBuilder.build();
|
||||
if (sampleFromInputTexture) {
|
||||
if (inputType == INPUT_TYPE_SURFACE) {
|
||||
defaultShaderProgram =
|
||||
DefaultShaderProgram.createWithExternalSampler(
|
||||
context,
|
||||
expandedMatrixTransformations,
|
||||
rgbMatrices,
|
||||
inputColorInfo,
|
||||
outputColorInfo,
|
||||
enableColorTransfers);
|
||||
} else {
|
||||
defaultShaderProgram =
|
||||
DefaultShaderProgram.createWithInternalSampler(
|
||||
context,
|
||||
expandedMatrixTransformations,
|
||||
rgbMatrices,
|
||||
inputColorInfo,
|
||||
outputColorInfo,
|
||||
enableColorTransfers,
|
||||
inputType);
|
||||
}
|
||||
} else {
|
||||
defaultShaderProgram =
|
||||
DefaultShaderProgram.createApplyingOetf(
|
||||
context,
|
||||
expandedMatrixTransformations,
|
||||
rgbMatrices,
|
||||
outputColorInfo,
|
||||
enableColorTransfers);
|
||||
}
|
||||
defaultShaderProgram =
|
||||
DefaultShaderProgram.createApplyingOetf(
|
||||
context,
|
||||
expandedMatrixTransformations,
|
||||
rgbMatrices,
|
||||
outputColorInfo,
|
||||
enableColorTransfers);
|
||||
|
||||
defaultShaderProgram.setTextureTransformMatrix(textureTransformMatrix);
|
||||
Size outputSize = defaultShaderProgram.configure(inputWidth, inputHeight);
|
||||
if (outputSurfaceInfo != null) {
|
||||
SurfaceInfo outputSurfaceInfo = checkNotNull(this.outputSurfaceInfo);
|
||||
|
|
|
|||
|
|
@ -0,0 +1,288 @@
|
|||
/*
|
||||
* Copyright 2023 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*
|
||||
*/
|
||||
|
||||
package androidx.media3.effect;
|
||||
|
||||
import static androidx.media3.common.util.Assertions.checkNotNull;
|
||||
import static androidx.media3.common.util.Assertions.checkState;
|
||||
import static androidx.media3.common.util.Assertions.checkStateNotNull;
|
||||
|
||||
import android.content.Context;
|
||||
import android.util.SparseArray;
|
||||
import androidx.annotation.Nullable;
|
||||
import androidx.media3.common.C;
|
||||
import androidx.media3.common.ColorInfo;
|
||||
import androidx.media3.common.GlObjectsProvider;
|
||||
import androidx.media3.common.GlTextureInfo;
|
||||
import androidx.media3.common.VideoFrameProcessingException;
|
||||
import androidx.media3.common.VideoFrameProcessor;
|
||||
import com.google.common.collect.ImmutableList;
|
||||
import org.checkerframework.checker.nullness.qual.MonotonicNonNull;
|
||||
|
||||
/**
|
||||
* A switcher to switch between {@linkplain TextureManager texture managers} of different
|
||||
* {@linkplain VideoFrameProcessor.InputType input types}.
|
||||
*/
|
||||
/* package */ final class InputSwitcher {
|
||||
private final Context context;
|
||||
private final ColorInfo inputColorInfo;
|
||||
private final ColorInfo outputColorInfo;
|
||||
private final GlObjectsProvider glObjectsProvider;
|
||||
private final VideoFrameProcessingTaskExecutor videoFrameProcessingTaskExecutor;
|
||||
private final SparseArray<Input> inputs;
|
||||
private final boolean enableColorTransfers;
|
||||
|
||||
private @MonotonicNonNull GlShaderProgram downstreamShaderProgram;
|
||||
private boolean inputEnded;
|
||||
private int activeInputType;
|
||||
|
||||
public InputSwitcher(
|
||||
Context context,
|
||||
ColorInfo inputColorInfo,
|
||||
ColorInfo outputColorInfo,
|
||||
GlObjectsProvider glObjectsProvider,
|
||||
VideoFrameProcessingTaskExecutor videoFrameProcessingTaskExecutor,
|
||||
boolean enableColorTransfers) {
|
||||
this.context = context;
|
||||
this.inputColorInfo = inputColorInfo;
|
||||
this.outputColorInfo = outputColorInfo;
|
||||
this.glObjectsProvider = glObjectsProvider;
|
||||
this.videoFrameProcessingTaskExecutor = videoFrameProcessingTaskExecutor;
|
||||
this.inputs = new SparseArray<>();
|
||||
this.enableColorTransfers = enableColorTransfers;
|
||||
activeInputType = C.INDEX_UNSET;
|
||||
}
|
||||
|
||||
/**
|
||||
* Registers for a new {@link VideoFrameProcessor.InputType input}.
|
||||
*
|
||||
* <p>Can be called multiple times on the same {@link VideoFrameProcessor.InputType inputType},
|
||||
* with the new inputs overwriting the old ones. For example, a new instance of {@link
|
||||
* ExternalTextureManager} is created following each call to this method with {@link
|
||||
* VideoFrameProcessor#INPUT_TYPE_SURFACE}. Effectively, the {@code inputSwitcher} keeps exactly
|
||||
* one {@link TextureManager} per {@linkplain VideoFrameProcessor.InputType input type}.
|
||||
*
|
||||
* <p>Creates an {@link TextureManager} and an appropriate {@linkplain DefaultShaderProgram
|
||||
* sampler} to sample from the input.
|
||||
*/
|
||||
public void registerInput(@VideoFrameProcessor.InputType int inputType)
|
||||
throws VideoFrameProcessingException {
|
||||
// TODO(b/274109008): Investigate lazy instantiating the texture managers.
|
||||
DefaultShaderProgram samplingShaderProgram;
|
||||
TextureManager textureManager;
|
||||
// TODO(b/274109008): Refactor DefaultShaderProgram to create a class just for sampling.
|
||||
switch (inputType) {
|
||||
case VideoFrameProcessor.INPUT_TYPE_SURFACE:
|
||||
samplingShaderProgram =
|
||||
DefaultShaderProgram.createWithExternalSampler(
|
||||
context,
|
||||
/* matrixTransformations= */ ImmutableList.of(),
|
||||
/* rgbMatrices= */ ImmutableList.of(),
|
||||
inputColorInfo,
|
||||
outputColorInfo,
|
||||
enableColorTransfers);
|
||||
samplingShaderProgram.setGlObjectsProvider(glObjectsProvider);
|
||||
textureManager =
|
||||
new ExternalTextureManager(samplingShaderProgram, videoFrameProcessingTaskExecutor);
|
||||
inputs.put(inputType, new Input(textureManager, samplingShaderProgram));
|
||||
break;
|
||||
case VideoFrameProcessor.INPUT_TYPE_BITMAP:
|
||||
samplingShaderProgram =
|
||||
DefaultShaderProgram.createWithInternalSampler(
|
||||
context,
|
||||
/* matrixTransformations= */ ImmutableList.of(),
|
||||
/* rgbMatrices= */ ImmutableList.of(),
|
||||
inputColorInfo,
|
||||
outputColorInfo,
|
||||
enableColorTransfers,
|
||||
inputType);
|
||||
samplingShaderProgram.setGlObjectsProvider(glObjectsProvider);
|
||||
textureManager =
|
||||
new BitmapTextureManager(samplingShaderProgram, videoFrameProcessingTaskExecutor);
|
||||
inputs.put(inputType, new Input(textureManager, samplingShaderProgram));
|
||||
break;
|
||||
case VideoFrameProcessor.INPUT_TYPE_TEXTURE_ID: // fall through
|
||||
default:
|
||||
throw new VideoFrameProcessingException("Unsupported input type " + inputType);
|
||||
}
|
||||
}
|
||||
|
||||
public void setDownstreamShaderProgram(GlShaderProgram downstreamShaderProgram) {
|
||||
this.downstreamShaderProgram = downstreamShaderProgram;
|
||||
|
||||
for (int i = 0; i < inputs.size(); i++) {
|
||||
@VideoFrameProcessor.InputType int inputType = inputs.keyAt(i);
|
||||
Input input = inputs.get(inputType);
|
||||
input.setChainingListener(
|
||||
new GatedChainingListenerWrapper(
|
||||
input.samplingGlShaderProgram,
|
||||
this.downstreamShaderProgram,
|
||||
videoFrameProcessingTaskExecutor));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Switches to a new source of input.
|
||||
*
|
||||
* <p>Blocks until the current input stream is processed.
|
||||
*
|
||||
* <p>Must be called after the corresponding {@code newInputType} is {@linkplain #registerInput
|
||||
* registered}.
|
||||
*
|
||||
* @param newInputType The new {@link VideoFrameProcessor.InputType} to switch to.
|
||||
* @return The {@link TextureManager} associated with the {@code newInputType}.
|
||||
*/
|
||||
public TextureManager switchToInput(@VideoFrameProcessor.InputType int newInputType) {
|
||||
checkStateNotNull(downstreamShaderProgram);
|
||||
checkState(inputs.indexOfKey(newInputType) >= 0, "Input type not registered: " + newInputType);
|
||||
|
||||
if (newInputType == activeInputType) {
|
||||
return inputs.get(activeInputType).textureManager;
|
||||
}
|
||||
|
||||
@Nullable TextureManager activeTextureManager = null;
|
||||
for (int i = 0; i < inputs.size(); i++) {
|
||||
@VideoFrameProcessor.InputType int inputType = inputs.keyAt(i);
|
||||
Input input = inputs.get(inputType);
|
||||
if (inputType == newInputType) {
|
||||
input.setActive(true);
|
||||
downstreamShaderProgram.setInputListener(checkNotNull(input.gatedChainingListenerWrapper));
|
||||
activeTextureManager = input.textureManager;
|
||||
} else {
|
||||
input.setActive(false);
|
||||
}
|
||||
}
|
||||
|
||||
activeInputType = newInputType;
|
||||
return checkNotNull(activeTextureManager);
|
||||
}
|
||||
|
||||
/** Signals end of input to all {@linkplain #registerInput registered inputs}. */
|
||||
public void signalEndOfInput() {
|
||||
checkState(!inputEnded);
|
||||
inputEnded = true;
|
||||
for (int i = 0; i < inputs.size(); i++) {
|
||||
@VideoFrameProcessor.InputType int inputType = inputs.keyAt(i);
|
||||
inputs.get(inputType).signalEndOfInput();
|
||||
}
|
||||
}
|
||||
|
||||
/** Releases the resources. */
|
||||
public void release() throws VideoFrameProcessingException {
|
||||
for (int i = 0; i < inputs.size(); i++) {
|
||||
inputs.get(inputs.keyAt(i)).release();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Wraps a {@link TextureManager} and an appropriate {@linkplain GlShaderProgram sampling shader
|
||||
* program}.
|
||||
*
|
||||
* <p>The output is always an internal GL texture.
|
||||
*/
|
||||
private static final class Input {
|
||||
public final TextureManager textureManager;
|
||||
public final GlShaderProgram samplingGlShaderProgram;
|
||||
|
||||
private @MonotonicNonNull GatedChainingListenerWrapper gatedChainingListenerWrapper;
|
||||
|
||||
public Input(TextureManager textureManager, GlShaderProgram samplingGlShaderProgram) {
|
||||
this.textureManager = textureManager;
|
||||
this.samplingGlShaderProgram = samplingGlShaderProgram;
|
||||
samplingGlShaderProgram.setInputListener(textureManager);
|
||||
}
|
||||
|
||||
public void setChainingListener(GatedChainingListenerWrapper gatedChainingListenerWrapper) {
|
||||
this.gatedChainingListenerWrapper = gatedChainingListenerWrapper;
|
||||
samplingGlShaderProgram.setOutputListener(gatedChainingListenerWrapper);
|
||||
}
|
||||
|
||||
public void setActive(boolean active) {
|
||||
checkStateNotNull(gatedChainingListenerWrapper);
|
||||
gatedChainingListenerWrapper.setActive(active);
|
||||
}
|
||||
|
||||
public void signalEndOfInput() {
|
||||
textureManager.signalEndOfInput();
|
||||
}
|
||||
|
||||
public void release() throws VideoFrameProcessingException {
|
||||
textureManager.release();
|
||||
samplingGlShaderProgram.release();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Wraps a {@link ChainingGlShaderProgramListener}, with the ability to turn off the event
|
||||
* listening.
|
||||
*/
|
||||
private static final class GatedChainingListenerWrapper
|
||||
implements GlShaderProgram.OutputListener, GlShaderProgram.InputListener {
|
||||
|
||||
private final ChainingGlShaderProgramListener chainingGlShaderProgramListener;
|
||||
private boolean isActive = false;
|
||||
|
||||
public GatedChainingListenerWrapper(
|
||||
GlShaderProgram producingGlShaderProgram,
|
||||
GlShaderProgram consumingGlShaderProgram,
|
||||
VideoFrameProcessingTaskExecutor videoFrameProcessingTaskExecutor) {
|
||||
this.chainingGlShaderProgramListener =
|
||||
new ChainingGlShaderProgramListener(
|
||||
producingGlShaderProgram, consumingGlShaderProgram, videoFrameProcessingTaskExecutor);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onReadyToAcceptInputFrame() {
|
||||
if (isActive) {
|
||||
chainingGlShaderProgramListener.onReadyToAcceptInputFrame();
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onInputFrameProcessed(GlTextureInfo inputTexture) {
|
||||
if (isActive) {
|
||||
chainingGlShaderProgramListener.onInputFrameProcessed(inputTexture);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public synchronized void onFlush() {
|
||||
if (isActive) {
|
||||
chainingGlShaderProgramListener.onFlush();
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public synchronized void onOutputFrameAvailable(
|
||||
GlTextureInfo outputTexture, long presentationTimeUs) {
|
||||
if (isActive) {
|
||||
chainingGlShaderProgramListener.onOutputFrameAvailable(outputTexture, presentationTimeUs);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public synchronized void onCurrentOutputStreamEnded() {
|
||||
if (isActive) {
|
||||
chainingGlShaderProgramListener.onCurrentOutputStreamEnded();
|
||||
}
|
||||
}
|
||||
|
||||
public void setActive(boolean isActive) {
|
||||
this.isActive = isActive;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -25,7 +25,7 @@ import androidx.media3.common.FrameInfo;
|
|||
import androidx.media3.common.VideoFrameProcessor;
|
||||
|
||||
/** A component that handles {@code DefaultVideoFrameProcessor}'s input. */
|
||||
/* package */ interface InputHandler extends GlShaderProgram.InputListener {
|
||||
/* package */ interface TextureManager extends GlShaderProgram.InputListener {
|
||||
|
||||
/**
|
||||
* See {@link DefaultVideoFrameProcessor#setInputDefaultBufferSize}.
|
||||
|
|
@ -61,7 +61,7 @@ import androidx.media3.common.VideoFrameProcessor;
|
|||
throw new UnsupportedOperationException();
|
||||
}
|
||||
|
||||
/** Informs the {@code InputHandler} that a frame will be queued. */
|
||||
/** Informs the {@code TextureManager} that a frame will be queued. */
|
||||
default void registerInputFrame(FrameInfo frameInfo) {
|
||||
throw new UnsupportedOperationException();
|
||||
}
|
||||
Loading…
Reference in a new issue