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Add new line between printing glsl source code in error
PiperOrigin-RevId: 635812838
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1 changed files with 1 additions and 1 deletions
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@ -117,7 +117,7 @@ public final class GlProgram {
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int[] result = new int[] {GLES20.GL_FALSE};
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int[] result = new int[] {GLES20.GL_FALSE};
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GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, result, /* offset= */ 0);
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GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, result, /* offset= */ 0);
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GlUtil.checkGlException(
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GlUtil.checkGlException(
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result[0] == GLES20.GL_TRUE, GLES20.glGetShaderInfoLog(shader) + ", source: " + glsl);
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result[0] == GLES20.GL_TRUE, GLES20.glGetShaderInfoLog(shader) + ", source: \n" + glsl);
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GLES20.glAttachShader(programId, shader);
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GLES20.glAttachShader(programId, shader);
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GLES20.glDeleteShader(shader);
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GLES20.glDeleteShader(shader);
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