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Use Math.round instead of floor.
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1 changed files with 4 additions and 4 deletions
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@ -307,11 +307,11 @@ import com.google.android.exoplayer2.util.Util;
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int parentHeight = parentBottom - parentTop;
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float anchorX = parentLeft + (parentWidth * cuePosition);
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float anchorY = parentTop + (parentHeight * cueLine);
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int width = (int) (parentWidth * cueSize);
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int height = (int) (width * ((float) cueBitmap.getHeight() / cueBitmap.getWidth()));
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int x = (int) (cueLineAnchor == Cue.ANCHOR_TYPE_END ? (anchorX - width)
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int width = Math.round(parentWidth * cueSize);
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int height = Math.round(width * ((float) cueBitmap.getHeight() / cueBitmap.getWidth()));
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int x = Math.round(cueLineAnchor == Cue.ANCHOR_TYPE_END ? (anchorX - width)
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: cueLineAnchor == Cue.ANCHOR_TYPE_MIDDLE ? (anchorX - (width / 2)) : anchorX);
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int y = (int) (cuePositionAnchor == Cue.ANCHOR_TYPE_END ? (anchorY - height)
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int y = Math.round(cuePositionAnchor == Cue.ANCHOR_TYPE_END ? (anchorY - height)
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: cuePositionAnchor == Cue.ANCHOR_TYPE_MIDDLE ? (anchorY - (height / 2)) : anchorY);
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bitmapRect = new Rect(x, y, x + width, y + height);
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}
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