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Change ContrastProcessor java doc for consistency.
PiperOrigin-RevId: 474002026
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@ -25,7 +25,7 @@ import com.google.android.exoplayer2.util.GlProgram;
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import com.google.android.exoplayer2.util.GlUtil;
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import java.io.IOException;
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/** Contrast processor to apply a {@link Contrast} to each frame. */
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/** Applies a {@link Contrast} to each frame in the fragment shader. */
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/* package */ final class ContrastProcessor extends SingleFrameGlTextureProcessor {
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private static final String VERTEX_SHADER_PATH = "shaders/vertex_shader_transformation_es2.glsl";
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private static final String FRAGMENT_SHADER_PATH = "shaders/fragment_shader_contrast_es2.glsl";
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