In terms of MCVR with a `VideoRendererEventListener`, the video size is set to
0/0 right after `onVideoDisabled()` is called and is set to the actual size as
soon as the video size is known after 'onVideoEnabled()`.
For ExoPlayer and in terms of the `Player` interface, `Player.getVideoSize()`
returns a video size of 0/0 when `Player.getCurrentTracks()` does not support
`C.TRACK_TYPE_VIDEO`. This is ensured by the masking behavior of
`ExoPlayerImpl` that sets an empty track selection result when the playing
period changes due to a seek or timeline removal.
When transitioning playback from a video media item to the next, or when
seeking within the same video media item, the renderer is not disabled.
#minor-release
PiperOrigin-RevId: 533479600
(cherry picked from commit 2a6f893fba)
This is useful for cases where only certain types (e.g. only video)
from a source are needed and other tracks should be filtered out
completely to avoid later track selection issues.
#minor-release
PiperOrigin-RevId: 533394658
(cherry picked from commit c44b3828ca)
This allows us to avoid needing a reference to the VideoFrameProcessor, which
can be especially difficult if an App only has a reference to the
VideoFrameProcessor.Factory it passes into Transformer/ExoPlayer.
PiperOrigin-RevId: 533205983
(cherry picked from commit 25fa2df2de)
JaCoCo introduces private synthetic methods (even on interfaces) which
have to be skipped when checking that a 'forwarding' implementation does
forward everything. Instead we can use the existing `getPublicMethods()`
method which implicitly skips these (since they're private).
PiperOrigin-RevId: 533130932
(cherry picked from commit 620b9e1540)
This device failed on HdrEditingTest's exportAndTranscode_hlg10File_whenHdrEditingUnsupported_toneMapsOrThrows
before this CL, and succeeds on that test after this CL.
PiperOrigin-RevId: 532796897
(cherry picked from commit 83190a0fe9)
Have the FinalShaderProgramWrapper / VideoFrameProcessor texture
output access textures provided through a texture pool, that
recycles used textures.
Also, add the TexturePool interface to generally re-use textures.
PiperOrigin-RevId: 532754377
(cherry picked from commit 94efcd7917)
Propagate the "end of current stream" signal directly after queueing the
last frame, instead of waiting for the next onReadyToAcceptInputFrame()
call.
PiperOrigin-RevId: 532739462
(cherry picked from commit 028b3a7312)
Use a non deprecated constructor that includes the option to provide a `Context` parameter instead.
#minor-release
PiperOrigin-RevId: 532535770
(cherry picked from commit df52864420)
Use Kotlin Charsets from the `kotlin.text` package, the `java.nio.charset.StandardCharsets` or the `com.google.common.base.Charsets` instead.
#minor-release
PiperOrigin-RevId: 532469103
(cherry picked from commit 1061135cfd)
Use a non deprecated constructor that includes the option to provide a `channelDescriptionResourceId` parameter.
#minor-release
PiperOrigin-RevId: 532450975
(cherry picked from commit 022a05c376)
This change enables the IMA extension to play live DASH streams
with DAI support. Samples streams can be found and played in the
main demo app.
Issue: google/ExoPlayer#10912
#minor-release
PiperOrigin-RevId: 532407708
(cherry picked from commit dab1353aad)
This is a failure only in SSIM, so it seems unlikely we'll prioritize this over
other work or bugs soon. Suppress test failures to reduce triage burden.
PiperOrigin-RevId: 532200729
(cherry picked from commit 62afbe87bb)
Use a non-deprecated constructor that accepts additional fields(`cause`, `responseBody`) to enhance error logging.
#minor-release
PiperOrigin-RevId: 532190896
(cherry picked from commit b120ef65ed)
This methods allows to replace single items or a range of items directly
without using separate operations for add and remove. The advantage is
more readable code for apps and the potential for player
implementations to optimize this process (e.g. only replace values
without interrupting playback).
The current change just introduces the API with its default behavior.
The default logic will be removed again in the future in favor of
better logic in the Player implementations.
Issue: google/ExoPlayer#8046
PiperOrigin-RevId: 532151471
(cherry picked from commit b1cfeb04a0)
Allow the VideoFrameProcessor to output multiple textures at a time, so that
lifetime of textures is up to the consumer calling VFP.releaseOutputFrame.
The FinalShaderProgramWrapper also has a new maxCapacity limit added, to ensure
the a reasonable amount of textures is used and avoid using up memory.
PiperOrigin-RevId: 532094256
(cherry picked from commit 07ec1eaa48)
The periodic updates are only meant to happen while we are in the
same period or ad. This was already guaranteed except for two cases:
1. The Player in a session has updated its state without yet calling
its listeners
2. The session scheduled a PlayerInfo update that hasn't been sent yet
... and in both cases, the following happened:
- The change updated the mediaItemIndex to an index that didn't exist
in a previous Timeline known to the Controller
- One of the period position updates happened to be sent at exactly
this time
This problem can be avoided by only scheduling the update if we are
still in the same period/ad and haven't scheduled a normal PlayerInfo
update already.
Since new MediaControllers may still connect to old sessons with this
bug, we need an equivalent change on the controller side to ignore such
buggy updates.
PiperOrigin-RevId: 532089328
(cherry picked from commit 96dd0ae583)
When exporting compositions with multiple images in a row, transformation could
get stuck if a shader was ready to accept input when end-of-stream was already
signaled and queued from upstream. Fix accounting for the downstream capacity.
Manually tested on concatenations with several images and several videos in a
row, by adding logging and verifying the capacity updates as expected across
edited media item transitions.
PiperOrigin-RevId: 532088793
(cherry picked from commit 6850391e45)
In the past, the SequenceAssetLoader was released in TransformerInternal
when the export ended.
fc539da061 was made to release the SequenceAssetLoader earlier, when
loading ended. This was causing player release timeouts because the last
AssetLoader in the sequence was released before the SamplePipelines (see
0b40bc37ab for more information).
The code that was releasing the SequenceAssetLoader was first commented
out because we didn't have an understanding of what was happening.
This change removes the early SequenceAssetLoader release all together.
It doesn't have any effect as this code was already commented out.
PiperOrigin-RevId: 532065673
(cherry picked from commit 6dfb387117)
The output end-of-stream notification from the last shader could theoretically
arrive before the latch for detecting it is created, which might cause waiting
on the latch indefinitely. Create the latch before signaling end of stream so
that it's guaranteed to be set before the end-of-stream signal arrives.
PiperOrigin-RevId: 532056472
(cherry picked from commit 857e6ebee8)
Use a non-deprecated constructor that takes a `DatabaseProvider`
instead for better performance.
#minor-release
PiperOrigin-RevId: 532046598
(cherry picked from commit 0a86790be2)