Passing the player through MediaSource.prepare is only needed for the AdsLoader
and complicates other usages of MediaSource. Providing the player directly to
the AdsLoader is also in line with the usage pattern of PlayerView and other
components.
Also rename methods to start/stop to better reflect their usage.
PiperOrigin-RevId: 227682112
Made DownloadState top level class.
Replaced action field DownloadAction fields.
Added removing, removed and restarting states.
Renamed started state to downloading.
PiperOrigin-RevId: 227664735
ExoPlayer methods must not be called from any thread besides the specified
app thread. Therefore we shouldn't use them here. Using a regular Handler
instead is fully equivalent.
Issue:#5240
PiperOrigin-RevId: 227650489
We currently have two factory methods where it is completely unclear which one needs
to be overridden.
This change deprecates the old one, adds a Util method to easily map back from the new
to the old behaviour, and updates all implementations of the now deprecated method in
our code.
PiperOrigin-RevId: 224303560
We currently default to not caching data if the content length
cannot be resolved once the DataSource has been open. The
reason for this is to avoid caching progressive live streams.
By doing this we were accidentally not caching in other places
where caching is possible, such as DASH/SS/HLS segments during
playback if the server doesn't include a Content-Length header.
Also HLS encryption key chunks, which were very unlikely to be
cached during playback because we explicitly set FLAG_ALLOW_GZIP
(which normally stops content length from resolving) without
setting FLAG_ALLOW_CACHING_UNKNOWN_LENGTH.
It seems like a good idea to flip the default at this point,
and explicitly disable caching in the one case where we want
that to happen.
PiperOrigin-RevId: 223994110
- Increase the search window size to fix TS seeking for problematic
media we've had provided to us.
- As per my comments on the issue, we should look at doing more here
to better fix the problem. This will solve the worst of the
immediate problem, however.
- The memory usage is non-trivial, particularly with the increased
search window size. I've made the allocations only live whilst
determining duration and seeking to address this. I've done the same
for PS just for consistency.
Issue: #5097
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Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=221449988
The remaining work is to split Window.isDynamic so that it's
possible to represent a window that wont be appended to, but
may still be removed from.
Issue: #4780
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Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=221439220
This fixes an issue where disabling audio focus handling
while audio focus is held would not release audio focus.
A new test was added for this situation.
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Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=220316866
This prevents leaving an inconsistent state after a EOF exception.
Issue:#5039
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Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=219785275
This seems to be more stable in case Bintray has issues updating the ExoPlayer
sources.
Issue:#4997
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Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=218327350