Commit graph

367 commits

Author SHA1 Message Date
claincly
e8612a0c02 Add warning log if no output is set
PiperOrigin-RevId: 616796787
2024-03-18 05:33:17 -07:00
huangdarwin
cbc654a721 GL: Use GLES20.GL_FALSE and GL_TRUE instead of hardcoded value.
PiperOrigin-RevId: 616759833
2024-03-18 02:35:55 -07:00
tofunmi
4d1ede5432 Ultra HDR: release texture after use
PiperOrigin-RevId: 616209205
2024-03-15 12:23:45 -07:00
tofunmi
762065fae0 Add api to find duration after an effect is applied
PiperOrigin-RevId: 616157067
2024-03-15 09:41:40 -07:00
huangdarwin
b126bae93d Effect: Add EGL_EXT_gl_colorspace_bt2020_hlg support, on API 34+
Confirmed that the HLG extension displays properly on Pixel 7 Pro, API 34 and Samsung S24, API 34. On these devices, this fixes the washed out HLG preview issue on API 34, where the PQ ext had a washed out look, and where the HLG ext is supported (this bug didn't occur on API 33, only 34).

More info on manual tests done to sanity-check:
* Test cases: Transformer debug SurfaceView and ExoPlayer.setVideoEffects
* Test inputs: HLG and PQ
* Test devices: Pixel 7 Pro (API 33 & 34), Samsung Galaxy S24 (API 34)
* Added debugging: Logging colorInfo used in GlUtil.createEglSurface

No regressions were seen. HLG extension is used more in API 34, and behavior stays the same on API 33. Only human-visible change without logging is that HLG content looks better on API 34, for Samsung S24 and Pixel 7 Pro.

PiperOrigin-RevId: 616131192
2024-03-15 08:06:49 -07:00
tofunmi
c0ffc94d15 Add GlEffect that asynchronously adjusts input presentation times
Single asset export only effect.

PiperOrigin-RevId: 616114153
2024-03-15 06:56:25 -07:00
tofunmi
f39fe82bba Support ultra HDR in effect
adding sending gainmap to shader program and applying gainmap to base in shader

PiperOrigin-RevId: 616070582
2024-03-15 03:22:54 -07:00
tofunmi
0480bc31a8 Rename media/bitmap out of media and rename
PiperOrigin-RevId: 610418418
2024-02-26 08:40:19 -08:00
huangdarwin
601d6ed587 Update GL thread name, per package name
PiperOrigin-RevId: 609686878
2024-02-23 04:29:31 -08:00
claincly
ae0da442b1 Fix forward for 216f3fedb8
The original change missed copying the newly added flag in `buildUpon()`, which
caused some test flakes.

PiperOrigin-RevId: 607232373
2024-02-15 00:05:10 -08:00
claincly
216f3fedb8 Loosen the requirement to register every input frame
VideoFrameProcessor requires every input frame to be registered before they are
rendered to its input Surface. This CL adds the option to register the input
frame only once. This is useful for camera inputs where not all input frames
come with changing FrameInfo.

PiperOrigin-RevId: 606294894
2024-02-12 10:38:42 -08:00
tofunmi
1a5eb4eecd Support segment-specific speed changes in SpeedChangeEffect
PiperOrigin-RevId: 606204479
2024-02-12 04:03:23 -08:00
huangdarwin
73c9753229 HDR: Update constant name for clarity.
This matrix converts from BT2020 in RGB, not to XYZ in BT2020,
so put "bt2020" nearer to RGB.

PiperOrigin-RevId: 605654773
2024-02-09 09:45:16 -08:00
huangdarwin
a5e47982f4 HDR: Add color-space conversion for PQ tone-map.
Previously, we missed the BT2020->BT709 color-space conversion.

A user-visible impact of this is that red and green channels used to be
undersaturated, but now are more correctly saturated.

PiperOrigin-RevId: 605411926
2024-02-08 13:33:52 -08:00
huangdarwin
e4145a9953 Update javadoc to be the right DrawableOverlay class.
PiperOrigin-RevId: 604337168
2024-02-05 09:13:40 -08:00
tofunmi
c79f950d26 ultra HDR: send gainmap downstream if HDR output requested
removing the useHdr parameter from queueInputBitmap() it suggests we support changing between HDR and SDR within a stream, which we don't support. instead, identifying whether to use HDR from the shaderprogram which is informed by the inputColorInfo when the stream is registered.

PiperOrigin-RevId: 603681736
2024-02-02 07:33:15 -08:00
tofunmi
271eb88b48 Remove texture copy from SpeedChangeShaderProgram
Introduces PassthroughShaderProgram to make the effect more efficient.

PiperOrigin-RevId: 603670438
2024-02-02 06:30:18 -08:00
huangdarwin
ae85ba9ee9 Effect: Remove extra checkStateNotNull by reordering logic.
PiperOrigin-RevId: 603660773
2024-02-02 05:34:11 -08:00
huangdarwin
a27511cc50 Effect: Remove inputColorInfo from create() methods.
Transformer export and ExoPlayer previewing both read inputColorInfo from
registerInputStream now, instead of maintaining a consistent input color
throughout multiple streams in a sequence.

Therefore, we can remove inputColor-related arguments and methods now.

PiperOrigin-RevId: 603423509
2024-02-01 11:09:57 -08:00
huangdarwin
dd7846ee1c Effect: Use element instead of peek, when throwing if null.
If nullness should result in an exception, we should throw as soon as possible,
so that stack traces are easier to follow.

Did a quick scan of media3.effect+transformer and this covers all uses of
peek that immediately throw there.

PiperOrigin-RevId: 603393366
2024-02-01 09:32:21 -08:00
huangdarwin
cebe6d8ba5 HDR: Don't assume that swapping between BT709 and BT601 needs tone-map.
VideoFrameProcessor treats BT601 and BT709 as roughly equivalent now, so we
shouldn't be making checks that assume BT709 <-> requires tone-mapping.

Also, the color transfer is a better determinant for tone-mapping than color range, so use just the transfer to determine if tone-mapping is required.

PiperOrigin-RevId: 603083100
2024-01-31 10:07:45 -08:00
tonihei
ed5b7004b4 Replace or suppress deprecated usages
Many usages are needed to support other deprecations and some
can be replaced by the recommended direct alternative.

Also replace links to deprecated/redirected dev site

PiperOrigin-RevId: 601795998
2024-01-26 10:06:18 -08:00
tofunmi
7424cffce1 Support changing input colorinfo for images
since we now can support taking in the inputColor upon registering the stream, there is no need to hardcode the image input color anymore. We should now be able to support switching between texture and image input which we couldn't before, but this is untested and not necessary.

PiperOrigin-RevId: 601784149
2024-01-26 09:17:29 -08:00
timpeut
9c1aaa7c43 Suppress nullability warnings
PiperOrigin-RevId: 600891113
2024-01-23 13:34:14 -08:00
tofunmi
acc78125d2 Update METADATA to add clang-format requirement for glsl files
also ran clang-format for good measure

PiperOrigin-RevId: 600759938
2024-01-23 05:49:38 -08:00
tofunmi
cc62f0556c BaseGlShaderProgram: Remove redundant NoSuchElementException catching
PiperOrigin-RevId: 600738198
2024-01-23 03:52:49 -08:00
huangdarwin
616cb943f0 Previewing: Allow inputColorInfo to change, from SDR to HDR.
This also fixes issue introduced by frames being released from a prior version of a
GlShaderProgram

Tested by seeking within a playlist with one SDR then one HDR video.

PiperOrigin-RevId: 599475959
2024-01-18 05:20:18 -08:00
christosts
0e66197419 Rename TimestampIterator argument name in queueInputBitmap()
#minor-release

PiperOrigin-RevId: 599460771
2024-01-18 04:01:27 -08:00
huangdarwin
1ec193883c HDR: Propagate PQ to SDR OOTF to internal input.
Previously, 8f69bb0d9d updated external input (video input)
but not internal input (image/texture input). Update internal input as
well to match.

PiperOrigin-RevId: 599235813
2024-01-17 11:27:38 -08:00
tofunmi
0155ae998b Gaussian Blur: support blurring without drawing sharp image on top
PiperOrigin-RevId: 598626481
2024-01-15 09:39:38 -08:00
tofunmi
78c419e566 Extension to Gaussian Blur: support changing blur over time
PiperOrigin-RevId: 597809380
2024-01-12 04:53:02 -08:00
huangdarwin
c59711f592 Effect: Remove unused arguments in DefaultShaderProgram factories.
Partially addresses the following TODO, by simplifying the DefaultShaderProgram
API surface.
```
// TODO(b/274109008): Refactor DefaultShaderProgram to create a class just for sampling.
```

PiperOrigin-RevId: 597575575
2024-01-11 09:25:25 -08:00
huangdarwin
b4dfbed73d Update javadoc param name to match argument name
PiperOrigin-RevId: 597554111
2024-01-11 07:50:13 -08:00
tofunmi
51d60e1f3a GaussianBlur: make short constructor call the longer one
PiperOrigin-RevId: 597212434
2024-01-10 04:42:35 -08:00
huangdarwin
c6b51003d3 Effect: Allow updating inputColorInfo between streams in VFP.
Whenever the inputColorInfo updates, update the samplingGlShaderProgram.

Also, allow either SDR or gamma2.2 to be used for HDR->SDR tone-mapping
`outputColorInfo` request. This is required because we can't update the
`outputColorInfo`, but plan to always use gamma2.2 for `outputColorInfo` in the
future.

This allows VideoFrameProcessor to work as is for exoplayer previewing, but
only when not seeking. As we haven't plumbed the per-stream inputColorInfo from
ExoPlayer down to VFP.registerInputStream, follow-up CLs will be needed to
properly support previewing with changing inputColorInfo.

PiperOrigin-RevId: 596627890
2024-01-08 10:09:04 -08:00
tofunmi
0ab7bafa87 Migrate Gaussian Blur Effect to media3.
PiperOrigin-RevId: 593164068
2023-12-22 14:13:19 -08:00
huangdarwin
bde56b6b43 Effect: Move inputColorInfo javadoc to registerInputStream.
Oops, I forgot to move these in the earlier change, http://<unknown commit>.

PiperOrigin-RevId: 591300964
2023-12-15 10:52:22 -08:00
huangdarwin
7579693739 Effect: Move VideoFrameProcessor inputColorInfo interface to FrameInfo.
Move `inputColorInfo` from `VideoFrameProcessor`'s `Factory.create` to `FrameInfo`,
input via `registerInputStream`.

Also, manually tested on exoplayer demo that setVideoEffects still works.

PiperOrigin-RevId: 591273545
2023-12-15 09:17:39 -08:00
christosts
7df3e9e779 Integrate ImageRenderer with composition preview
PiperOrigin-RevId: 591218013
2023-12-15 05:01:50 -08:00
huangdarwin
0baf777c96 Effect: Release FinalShaderProgramWrapper when releasing DVFP.
Otherwise, there's a memory leak of ~30MB, as this is never released.

This likely used to be considered released as part of what now became
`intermediateGlShaderPrograms`, but its release was missed after we split
`finalShaderProgramWrapper` out from the larger glShaderProgram list.

PiperOrigin-RevId: 590954785
2023-12-14 08:59:38 -08:00
huangdarwin
97e9ed3f7b Effect: Move inputColorInfo usage to registerInputStream.
To prepare to move `inputColorInfo` from `VFP.Factory.create` to
`VFP.registerInputStream`, move all usage of `inputColorInfo` to be *after*
`registerInputStream`.

To do this, defer creation of `externalShaderProgram` instances, which require
`inputColorInfo`. However, we must still initialize `InputSwitcher` and OpenGL
ES 3.0 contexts in the VFP create, to create and request the input surface from
ExternalTextureManager.

PiperOrigin-RevId: 590937251
2023-12-14 07:50:04 -08:00
huangdarwin
a15dfd75be GL: Request OpenGL ES 3.0 context on API 29+, with fallback to 2.0.
Despite GL 3.0 not being required on API 29+, it is experimentally
determined to always be supported on our testing devices, on API 29+.

That said, still fall back to OpenGL 2.0 if 3.0 is not supported,
just in case.

PiperOrigin-RevId: 590569772
2023-12-13 06:01:08 -08:00
tofunmi
5b3491082b fix: make BitmapOverlay constructor public
So developers can subclass it
#minor-release

PiperOrigin-RevId: 586638134
2023-11-30 04:54:06 -08:00
huangdarwin
a2a4ef5f40 Effect: Fix overlay alpha handling.
Before, a translucent overlay over an opaque video would result in a
translucent output. This is not consistent with physical properties of light
(if putting a translucent object in front of an opaque object, you can't see
behind the opaque object).

Using the mixing properties from DefaultVideoCompositor.

PiperOrigin-RevId: 586636275
2023-11-30 04:43:21 -08:00
huangdarwin
9add30e582 Effect: Use Bitmap generation ID to detect changes.
This is much simpler than using protected methods that signal updates in
bitmaps.

PiperOrigin-RevId: 586295312
2023-11-29 04:29:49 -08:00
huangdarwin
e5ef31b277 Effect: Avoid allocating bitmaps and textures in Overlays.
In `TextOverlay` and `DrawableOverlay`, treat `Bitmap` as a buffer, where we
allocate it rarely and reuse it as long as possible before making a new one.

In `BitmapOverlay`, avoid allocating GL textures too often as well.

Strongly reduces allocations and memory usage growth (saving ~100-150 MB on 4k60fps
at high end), at the cost of more code complexity and low-end using 70MB more, on
1/1 comparisons.

PiperOrigin-RevId: 585990602
2023-11-28 08:44:30 -08:00
andrewlewis
b8c1e22389 Clarify threading-related comments in texture manager
In `ExternalTextureManager` fields are accessed from the GL thread and the class needs to be constructed on the GL thread.

Also visibly document threading requirement in the parent class.

PiperOrigin-RevId: 585941284
2023-11-28 05:30:15 -08:00
andrewlewis
7bbf72c202 Use JsonWriter to convert to JSON
Before the change the output was JSON-like but not valid because it had commas
after objects/arrays.

PiperOrigin-RevId: 585929345
2023-11-28 04:39:50 -08:00
tofunmi
b598c96c2f Update emulator device names
PiperOrigin-RevId: 585682881
2023-11-27 10:02:02 -08:00
andrewlewis
1c7c06999e Turn off debug trace logging by default
The issue that motivated adding this (frames unexpectedly being dropped by the
decoder) has been addressed, so we can turn off the logging to reduce
unnecessary allocations during transformation. We can easily turn on debug
logging in future as needed by setting `DebugTraceUtil.DEBUG = true`.

Also avoid allocations for string building at logging call sites by passing a
format string for extra info. Formatting the string now only happens when
debugging is turned on.

Tested manually by running transformations in the new state (DEBUG = false) and
with debugging turned on.

PiperOrigin-RevId: 585666349
2023-11-27 08:57:30 -08:00